All Research Projects (most recent first)
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Novel mathematical framework to extend Galerkin projection to
non-polynomial functions with applications to fast fluid simulation and radiosity rendering
of deformable scenes.
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The goal of the project is to efficiently render both the subsurface scattering
of light within objects and the diffuse interreflections between them.
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The goal is to build a smart vehicular headlight that can
reduce visibility of rain and snow, making it less stressful and more safe for drivers to drive at night.
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David Marr inspired hierarchical model of part mixtures is used to sample natural
looking human poses. The model is learned from a human image dataset and can be used to estimate
human pose from a single test image.
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The project aims to model the optical turbulence through hot air and
exploits the model to remove turbulence effects from images as well as recover depth cues in the scene.
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We have built a structured light sensor for 3D reconstruction that works
in sunlight using an off-the-shelf low-power laser projector.
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The goal is to recover 3D shapes of complex objects using structured lighting that is robust to
interreflections, sub-surface scattering and defocus.
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The image of a deformed document is
rectified by tracing the text and recovering the 3D
deformation.
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Imaging and measurement of crop and canopy in vineyards.
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By using precisely controlled valves and a projector-camera system, we create a vibrant, multi-layered
water drop display. The display can show static or dynamically generated images on each layer, such as text, videos, or even interactive games.
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We wish to build video cameras whose spatial and temporal resolutions can
be adjusted post-capture depending on the motion in the scene.
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Multiple coded exposure cameras are used to obtain temporal super-resolution.
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The deformation field between a distorted image and the corresponding
template is estimated. Global optimality criteria for the estimation are derived.
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We have developed a detector to identify shadow boundaries on the ground in low quality consumer photographs.
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Our goal is to recover scene properties in the presence of global illumination. To this end, we study the interplay between global illumination and the depth cue of illumination defocus.
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We introduce a new, high-quality dataset of calibrated time-lapse sequences. Illumination conditions are estimated in a
physically-consistent way and HDR environment maps are generated for each image.
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Given a single outdoor image, we present a method for estimating the likely illumination conditions of the scene.
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We estimate the shape of the water surface and recover the underwater scene without using any calibration patterns, multiple viewpoints or active illumination.
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We design a Projector-Camera system for creating a display with water drops that form planar and curved screens.
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We generalize dual photography for all types of light-sources using opaque, occluding masks.
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We process photographs taken under DLP lighting to either summarize a dynamic scene or illustrate its motion.
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We present a framework for fast active vision using Digital Light Processing (DLP) projectors.
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We analyze two sources of information available within the visible portion of the sky region: the sun position, and the sky appearance.
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Optimal positioning of light sources and cameras for best visibility in impure waters.
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We present a practical approach to SFS using a novel technique called coplanar shadowgram imaging, that allows us to use dozens to even hundreds of views for visual hull reconstruction.
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In this paper, we analyze what kinds of depth cues are possible under uncalibrated near point lighting.
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We present a novel technique to reconstruct the surface of the bone by applying shape-from-shading to a sequence of endoscopic images, with partial boundary in each image.
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We present a complete calibration of oblique endoscopes.
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Removing rain and snow from videos using a frequency space analysis.
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We present a unified framework for reduced space modeling and rendering of dynamic and non-homogenous participating media, like snow, smoke, dust and fog.
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Scene points can be clustered according to their surface normals, even when the geometry, material and lighting are all unknown.
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We have developed a simple device and technique for robustly estimating the properties of a broad class of participating media.
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We are interested in analyzing and rendering the visual effects due to scattering of light by participating media such as fog, mist and haze.
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Laser range finding and photometric stereo in impure waters.
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Estimating visibility and weather condition from light source appearances.
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We derive a new class of photometric invariants that can be used for a variety of vision tasks including lighting invariant material segmentation, change detection and tracking, as well as material invariant shape recognition.
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Models and algorithms for recovering scene properties from images captured in fog and haze.
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Calibrated and HDR time-lapse images of an outdoor scene for a year.
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This page describes a new technology developed at Columbia's Computer Vision Laboratory that can be used to enhance the dynamic range (range of measurable brightness values) of virtually any imaging system.
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