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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
If you want to include a new object for TeamBots simulation, you must implement this interface.
Most of these methods are used by other simulated objects to either generate simulated sensor values or reproduce accurate dynamic results.
Copyright (c)2000 Tucker Balch
Method Summary | |
boolean |
checkCollision(Circle2 c)
determine if the object is intersecting with a specified circle. |
boolean |
checkCollision(Polygon2 p)
determine if the object is intersecting with a specified polygon. |
void |
clearTrail()
Clear the trail. |
void |
draw(java.awt.Graphics g,
int w,
int h,
double t,
double b,
double l,
double r)
Draw the object. |
void |
draw(Vec2 p,
java.awt.Graphics g,
int w,
int h,
double t,
double b,
double l,
double r)
Draw the object in a specific spot, regardless of where it really is. |
void |
drawIcon(java.awt.Graphics g,
int w,
int h,
double t,
double b,
double l,
double r)
Draw the object as an icon. |
void |
drawID(java.awt.Graphics g,
int w,
int h,
double t,
double b,
double l,
double r)
Draw the object's ID. |
void |
drawState(java.awt.Graphics g,
int w,
int h,
double t,
double b,
double l,
double r)
Draw the object's state. |
void |
drawTrail(java.awt.Graphics g,
int w,
int h,
double t,
double b,
double l,
double r)
Draw the object's trail. |
Vec2 |
getCenter(Vec2 from)
Find the center point of the object from a particular location. |
Vec2 |
getClosestPoint(Vec2 from)
Find the closest point on the object from a particular location. |
int |
getID()
Return the id. |
Vec2 |
getPosition()
Find the center point of the object in absolute coordinates. |
int |
getVisionClass()
Return the vision class of the object. |
void |
init(double x,
double y,
double t,
double r,
java.awt.Color fg,
java.awt.Color bg,
int vc,
int id,
long s)
Initialize a simulated object. |
boolean |
isObstacle()
true if the object should be considered an obstacle, false otherwise. |
boolean |
isPickupable()
true if the object can be picked up, false otherwise. |
boolean |
isPushable()
true if the object is pushable false otherwise. |
void |
pickUp(SimulatedObject o)
Try to pick up the object. |
void |
push(Vec2 d,
Vec2 v)
Try to push the object. |
void |
putDown(Vec2 p)
Try to put down the object. |
void |
quit()
Clean up. |
void |
receive(Message m)
Receive a message. |
void |
setID(int id)
Set the id of the object. |
void |
setTrailLength(int l)
Set the length of the trail (in movement steps). |
void |
setVisionClass(int v)
Change the way the object is perceived by vision hardware. |
void |
takeStep(long time_increment,
SimulatedObject[] all_objects)
Take a simulated step. |
Method Detail |
public void init(double x, double y, double t, double r, java.awt.Color fg, java.awt.Color bg, int vc, int id, long s)
x
- the initial x position.y
- the initial y position.t
- orientation.r
- radius.fg
- the foreground color of the object when drawn.bg
- the background color of the object when drawn.vc
- the vision class of the object - for use
by simulated vision.id
- a unique ID number fore the object.s
- random number seed.public void takeStep(long time_increment, SimulatedObject[] all_objects)
time_increment
- how much time has elapsed since
the last call.all_objects
- the other objects in the simulation.public boolean isObstacle()
public boolean isPushable()
public boolean isPickupable()
public Vec2 getClosestPoint(Vec2 from)
from
- the place from which the point is determined.public boolean checkCollision(Circle2 c)
c
- the circle which may be intersecting the current object.public boolean checkCollision(Polygon2 p)
p
- the polygon which may be intersecting the current object.public Vec2 getPosition()
public Vec2 getCenter(Vec2 from)
from
- the place from which the point is determined.public void push(Vec2 d, Vec2 v)
d
- the direction and distance of the push.v
- the velocity of the push.public void pickUp(SimulatedObject o)
o
- the object picking it up - this is used for
drawing purposes.public void putDown(Vec2 p)
p
- the location of deposit.public void setVisionClass(int v)
v
- the new vision class.public int getVisionClass()
v
- the new vision class.public int getID()
public void setID(int id)
id
- the new id.public void receive(Message m)
m
- the message.public void quit()
public void draw(java.awt.Graphics g, int w, int h, double t, double b, double l, double r)
g
- graphics area to draw the object.w
- the width in pixels of g.h
- the height in pixels of g.t
- the y coordinate represented by the top boundary of
the drawing area.b
- the y coordinate represented by the bottom boundary of
the drawing area.l
- the x coordinate represented by the left boundary of
the drawing area.r
- the x coordinate represented by the right boundary of
the drawing area.public void drawIcon(java.awt.Graphics g, int w, int h, double t, double b, double l, double r)
g
- graphics area to draw the object.w
- the width in pixels of g.h
- the height in pixels of g.t
- the y coordinate represented by the top boundary of
the drawing area.b
- the y coordinate represented by the bottom boundary of
the drawing area.l
- the x coordinate represented by the left boundary of
the drawing area.r
- the x coordinate represented by the right boundary of
the drawing area.public void drawID(java.awt.Graphics g, int w, int h, double t, double b, double l, double r)
g
- graphics area to draw the object.w
- the width in pixels of g.h
- the height in pixels of g.t
- the y coordinate represented by the top boundary of
the drawing area.b
- the y coordinate represented by the bottom boundary of
the drawing area.l
- the x coordinate represented by the left boundary of
the drawing area.r
- the x coordinate represented by the right boundary of
the drawing area.public void drawTrail(java.awt.Graphics g, int w, int h, double t, double b, double l, double r)
g
- graphics area to draw the object.w
- the width in pixels of g.h
- the height in pixels of g.t
- the y coordinate represented by the top boundary of
the drawing area.b
- the y coordinate represented by the bottom boundary of
the drawing area.l
- the x coordinate represented by the left boundary of
the drawing area.r
- the x coordinate represented by the right boundary of
the drawing area.public void setTrailLength(int l)
l
- int, the length of the trail.public void clearTrail()
public void drawState(java.awt.Graphics g, int w, int h, double t, double b, double l, double r)
g
- graphics area to draw the object.w
- the width in pixels of g.h
- the height in pixels of g.t
- the y coordinate represented by the top boundary of
the drawing area.b
- the y coordinate represented by the bottom boundary of
the drawing area.l
- the x coordinate represented by the left boundary of
the drawing area.r
- the x coordinate represented by the right boundary of
the drawing area.public void draw(Vec2 p, java.awt.Graphics g, int w, int h, double t, double b, double l, double r)
p
- location to draw it at.g
- graphics area to draw the object.w
- the width in pixels of g.h
- the height in pixels of g.t
- the y coordinate represented by the top boundary of
the drawing area.b
- the y coordinate represented by the bottom boundary of
the drawing area.l
- the x coordinate represented by the left boundary of
the drawing area.r
- the x coordinate represented by the right boundary of
the drawing area.
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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |