Illumination
The goal is to build a smart vehicular headlight that can
reduce visibility of rain and snow, making it less stressful and more safe for us to drive at night.
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The goal is to recover 3D shapes of complex objects using structured lighting that is robust to
interreflections, sub-surface scattering and defocus.
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We have built a structured light sensor for 3D reconstruction that works
in sunlight using an off-the-shelf low-power laser projector.
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By using precisely controlled valves and a projector-camera system, we create a vibrant, multi-layered
water drop display. The display can show static or dynamically generated images on each layer, such as text, videos, or even interactive games.
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We design a Projector-Camera system for creating a display with water drops that form planar and curved screens.
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Our goal is to recover scene properties in the presence of global illumination. To this end, we study the interplay between global illumination and the depth cue of illumination defocus.
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We present a framework for fast active vision using Digital Light Processing (DLP) projectors.
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We have developed a detector to identify shadow boundaries on the ground in low quality consumer photographs.
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We introduce a new, high-quality dataset of calibrated time-lapse sequences. Illumination conditions are estimated in a
physically-consistent way and HDR environment maps are generated for each image.
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Given a single outdoor image, we present a method for estimating the likely illumination conditions of the scene.
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We analyze two sources of information available within the visible portion of the sky region: the sun position, and the sky appearance.
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