Joonhwan Lee

Interaction Design

Responsive Information Architect

2000, IBM T.J. Watson Research Center

Imagine being able to obtain information, not through an assortment of independently predesigned web sites, but rather through an intelligent multimedia conversation that is tailored to the task you are performing, customized to your personal preferences, and adapted to your context and interaction devices. To realize this vision, we designed an exploratory system called the Responsive Information Architect that engages users in automatically generated interactive multimedia, multi-modal conversations. In particular, we utilize a combination of knowledge-based planning and machine learning approaches to dynamically determine the contents of the response, to select the suitable media to encode the contents, and then to automatically compose coordinated multimedia streams with embedded interaction controls. The process exploits domain-independent knowledge about the presentation generation and interaction, as well as domain-specific knowledge about the data and user tasks/roles.

Family Paper

Family Paper
2000, Carnegie Mellon University

Designed a computer-mediated communication space for families whose members are living in dispersed places. This space would help maintain mutual interaction among the family members who are apart, better the awareness of time and space, and enhance family relationships through computer-mediated communication.

Beyond Buttons! New Modalities

Beyond Buttons
1999, Carnegie Mellon University

Designed a hand-held device that functions as a remote control without having conventional buttons.

NCR e-commerce Project

NCR e-commerce
1999, NCR Knowledge Lab. & Carnegie Mellon University

In this project, we created 3 scenarios in prospect of how technology will change social patterns of shopping.
The first scenario utilizes invisible technology such as digital tagging and GPS tracking system. This technology will work as an invisible shopping agent.
The second scenario utilizes personalized natural language dialog when purchasing a game for children. The shopping agent learns and tracks preferences of family members and friends and suggests a product to a customer through multi-modal dialog.
In the third scenario, the customers are teenagers, and they share their shopping information with their parents. The device used to store shopping information also can be used as a digital wallet.

Asynchronous Collaborative Workspace

Asynchronous Collaborative Workspace
1998, Carnegie Mellon University

Designed an asynchronous collaborative workspace for a group of people who are working in a disperse space. This browser can track people's work progress, assignment and also support communication.

Course Information System

Course Information system
1998, Carnegie Mellon University

Designed a course information system for teachers. They can add and browse roasters of a course and each student information including grade.

CD-ROM Title Design for 50th Anniversary of Seoul National University

SNU 50th Anniversary
1996, Imagedrome & Seoul National University

3D Block Game User Interface Design

1997, ZOI COMM

Designed graphic user interface of 3D block games.

Movie Database User Interface Design

Digital Chosun
1996, Imagedrome & Digital Chosun

Interface design for Digital Chosun's movie database.

NeoWiz LiveCAST Interface Design

NeoWiz LiveCAST
1997, NeoWiz

Interface design of NeoWiz's internet push software, "LiveCAST"

NeoWiz InfoCharger Interface Design

NeoWiz InfoCharger
1997, NeoWiz

Interface design of NeoWiz's internet push software for Windows CE device

Game Labylintos

1995, Alchemist

Designed 3D adventure game - character design, product design and 3D animation.