Overview
The main Vault has a 17-digit combination. While in principle one
could set the combination to be anything at all, in practice most
combinations result in loss of the Vault's contents. The only
relatively safe combinations are so-called cyclic numbers (or cyclic
permutations thereof), integers that, when multipled by a small
integer, produce a new number that uses all the same digits as the old
one. Large cyclic numbers can be built out of smaller ones, but the
more "breaks", the greater the risk to the Vault's contents. Streck's combination was built from a 16-digit
cyclic number and a zero and thus had only one break; Ganeth's new combination is less
impressive, but it has the distinct advantage that Elbret doesn't know what numbers it's
based on.
Incidentally, Ganeth has yet to tell anyone more about the Vault
combination than that it requires "magic numbers", and I'm not even
putting the combination on this page. :)
There's also a 6-digit combination to a small non-ethereal section of
the Vault; we've never explored it, so the combination is still the
less-than-totally-secret 714285 (from the cyclic number 142857) it was
when Kalis was in charge of Nirduk base
security.
The outside of the Vault looks like your basic metal vault door; it
currently has some acid burns from a botched Shorin attempt to eat through the lock.
According to Jenx, the door has a
permanent combination death and insanity trap to discourage would-be
safecrackers. The combination mechanism is behind a flap on the door.
After seeing where the tumblers have randomly set themselves, one can
attempt to enter the combination blind (with one's hand stuck under
the flap) to prevent scrying of the combination; this requires a
successful INT check to remember how far to move each tumbler. If the
right combination is entered, something behind the door begins to
mainfest on the ethereal, and the door iteself can be opened; if the
wrong combination is tried, the lock resets itself and cannot be
opened for several days.
Behind the main door is a black curtain, and many black gems are set
into the doorframe around it. This curtain showed up on Derdriu's
find traps, though Ganeth and Kelmin
were able to walk through without incident. A book inside the Vault
referred to this device as the Curtain of Death but gave no
information about it.
Behind the curtain is a small entryway with an arch. There is a
second combination mechanism and a pattern on the inside of the door.
To "key in", one casts dimdoor on the pattern; at this point one can
change the combination with the inner mechanism. The arch also becomes
an archway, leading to a grey tunnel with a bluish light at the far
end. (The walls appear to be a cross between metal and stone and are
ethereally solid.)
The tunnel, called the Arch of Purity, has a programmed illusion of a
high elf (who looks a lot like Streck, but with more effeminate
features) in gleaming armor wielding a brightly shining longsword; the
illusion says, "Only the pure may enter!" (Ganeth figured he was
pretty pure, despite the efforts of Tot and the Lavender Bard, so he
ignored the illusion with no ill effects.)
The walls inside the Vault are of the same ethereally solid metal/stone
material. Ventilation seems to be provided through unseen holes in the
walls. The rear wall boasts a waste-disposal that looks like a cross
between the usual metal/stone material (though a bit slimy) and a
worm's digestive tract and trails off into the ethereal; this is
tastefuly covered by an illusory tapestry showing a shifting star
pattern.
Off to the right, there is a small sparsely (but elegantly) furnished
bunk and kitchen area. The kitchen contains a magical smokeless fire,
a few cooking ingredients, and a loaf of very heavy bread. There is
hidden panel by the bed; the inside is labeled "emergency supplies",
and it's empty. The sleeping pallet appeared clean and made, and
there was a carved wooden flute beside the bed. (To Ganeth's
knowledge, Streck never showed any musical inclinations.)
The main section of the Vault is the 20'x10'x7' study, containing
bookshelves all around the walls, marble lab benches, and a writing
desk. The desk has a magical light source, quills, stationery, and
folders containing letters and correspondence; details about some of these letters are
given in Streck's bio. The bookshelves have some books about elven
history and one book detailing the Vault's assets; the rest of the
library contains rare and useful references for magical research. The
lab benches contain ink (5 vials of 60% ink are still there), empty
spellbooks (one large, one medium, four small), a tome marked
"Funjeel's Tome of Terror", an empty area labeled "spell collection",
a small tube marked "backups", lots of random ingredients, and a
crystal ball in an engraved golden fixture.
A 5'x10' storage space is hidden behind some of the bookshelves. This
area contains:
- cash (roughly 8kgp in various denominations)
- weapon racks with
- two suits of Nirduk chain
- a tic-shield
- a scimitar, a katana, long and shortswords
- arrows (in a quiver)
- flasks of Greek fire
- a bucket of silver daggers
- wand rack containing
- "to be recharged": lightning; web and flaming sphere, magic
missile (3), paralysis
- "charged": unseen servant, phantasmal force, spook, gust of
wind (75% BO)
- holy objects:
- bag of silver leaves
- sundry holy symbols
- six vials of holy water
- miscellaneous items:
- Thri-kreen throwing stars
- dust of disappearance, glitterdust
- empty potion/scroll sack
- empty drawer for rings
- boot sack with two pairs of hippogriff riding boots
- bottle with strange sparkling stuff inside, labelled
"astral immortal fireflies? note: re-examine later" (did not appear
astral on DI)
The heptagram is 7' in diameter and is etched into the floor in the
center of the room. The lines are very fine and escape casual notice,
particularly when they're partially covered by the desk, and detect as
ethereal. It does not allow incoming teleports but can be targeted by
teleport without error. It can be used for departing teleports and
allows 5x weight capacity. There are emergency exists via the
heptagram than can be accessed with knock or dimension door, but these
may involve system shock and are "not recommended".
- Click around here to head back to:
- the main
Campaign page
- the Nirduk clan page
- the high elven clans page
- the index for my piece of the Campaign site
- my home page
Maintained by Erich Greene; last changed 8-16-96