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Various non-traditional media, such as water drops, mist, and fire,
have been used to create vibrant two and three dimensional displays.
Usually such displays require a great deal of design and engineering.
In this work, we show a computer vision based approach to easily
calibrate and learn the properties of a three-dimensional water drop
display, using a few pieces of off-the-shelf hardware.
Our setup consists of a camera, projector, laser plane, and water drop
generator. Based on the geometric calibration between the hardware, a
user can "paint" the drops from the point of view of the camera, causing
the projector to illuminate them with the correct color at the correct
time. We first demonstrate an algorithm for the case where no drop occludes
another from the point of view of either camera or projector. If there
is no occlusion, the system can be trained once, and the projector plays
a precomputed movie. We then show our work toward a display with real rain.
In real time, our system tracks and predicts the future location of
hundreds of drops per second, then projects rays to hit or miss each drop.
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Publications
"A Projector-Camera System for Creating a Display with Water Drop"
P. C. Barnum, S. G. Narasimhan, and T. Kanade,
Workshop on Projector-Camera Systems (PROCAMS), in conjunction with CVPR,
June 2009. (Best paper award)
[PDF]
[Slides with videos]
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Videos
(Video Result Playlist)
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A short summary video,
including a narrated introduction: (10mb, Divx compressed)
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