Carnegie Mellon University School of Computer Science

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Our colleagues at the Entertainment Technology Center share their process with students to help them create their own experiences across a variety of platforms and media. The center wraps the process in interactions like play-testing and deploying transformational games and experiences developed at the ETC.

  • Contact: John Balash ( )
  • Grade Level: Middle School, High School, College
  • Delivery: In-School, After School
  • Audience: Students, Teachers, Informal Educators
  • Cost: Free
  • Partners: AIU3, Remake Learning, Benedum Foundation, Grable Foundation