3D Photography Course Notes

  1. Introduction (Steve Seitz)
  2. Acquiring images (Brian Curless)
  3. Camera Calibration (Steve Seitz)
  4. Overview of passive vision techniques (Steve Seitz)
  5. Voxel-based techniques for reconstruction (Steve Seitz)
  6. Fašade: modeling architectural scenes (Paul Debevec)
  7. Overview of active vision techniques (Brian Curless)
  8. Desktop 3D photography (Jean-Yves Bouguet)
  9. Shape and appearance from images and range data (Brian Curless)
  10. Application: The Digital Michelangelo Project (Marc Levoy)

Bibliography (see slides for more references)

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