• Nguyen, H., Wang, Y.,  Stamper, J., & McLaren, B.M. (2019). Using knowledge component modeling to increase domain understanding in a digital learning game.  Proceedings of the 12th International Conference on Educational Data Mining (EDM 2019). (pp. 139-148).    [ pdf ]   [ Online Citation

  • Wang, Y., Nguyen, H., Harpstead, E., Stamper, J. &  McLaren, B.M. (2019). How does order of gameplay impact learning and enjoyment in a digital learning game?  In: Isotani S., Millán E., Ogan A., Hastings P., McLaren B., Luckin R. (eds). Proceedings of the 20th International Conference on Artificial Intelligence in Education (AIED 2019). LNAI 11625 (pp. 518-531). Springer, Cham.  [  pdf  ]    [ Online Citation ]

  • Harpstead, E., Richey, J.E., Nguyen, H., & McLaren, B.M. (2019). Exploring the subtleties of agency and indirect control in digital learning games. 9th Annual Conference on Learning Analytics & Knowledge Conference (LAK'19)   [ pdf ]

  • McLaren, B. M., Asbell-Clarke, J. & Hammer, J. (2018). "CHI 2018 Workshop: Data-Driven Educational Game Design" CHI 2018 Workshop at the CHI conference in Montreal, Quebec Canada.   [ pdf ]

  • Nguyen, H., Harpstead, E., Wang, Y. & McLaren, B.M. (2018). Student agency and game-based learning: A study comparing low and high agency. In C. Rosé, R. Martínez-Maldonado, H.U. Hoppe, R. Luckin, M. Mavrikis, K. Porayska-Pomsta, B. McLaren and B. du Boulay (Eds.). Proceedings of the 19th International Conference on Artificial Intelligence in Education (AIED 2018). LNAI 10947 (pp. 338-351). Springer: Berlin.   [ pdf ]

  • McLaren, B. M., Adams, D. M., Mayer, R. E., & Forlizzi, J. (2017). A computer-based game that promotes mathematics learning more than a conventional approach. International Journal of Game-Based Learning (IJGBL), 7(1), 36-56. doi:10.4018/IJGBL.2017010103   [ pdf ]

  • McLaren, B.M., Farzan, R., Adams, D.M., Mayer, R.E., &  Forlizzi, J. (2017). Uncovering gender and problem difficulty effects in learning with an educational game.  In E. André, R. Baker, X. Hu, M.M.T. Rodrigo, and B. du Boulay (Eds.). Proceedings of the 18th International Conference on Artificial Intelligence in Education (AIED 2017). LNAI 10331 (pp. 540-543).  Springer: Berlin.     [ pdf ]  

  • Forlizzi, J., McLaren, B.M., Ganoe, C.H., McLaren, P.B., Kihumba, G., & Lister, K. (2014).  Decimal Point: Designing and developing an educational game to teach decimals to middle school students.  In C. Busch (Ed.) Proceedings of the 8th European Conference on Games Based Learning (ECGBL-2014). (pp. 128-135) Academic Conferences and Publishing International Limited, Reading, U.K.   [ pdf ]