Multiresolution modeling (or multiresolution modelling for those fond of the letter L) is the main area of my research in computer graphics. The fundamental problem is that we all want to create realistic scenes, and realism requires complex, highly detailed models. However, we also want rapid (sometimes interactive) rendering, and complexity makes things run slowly. The overall goal of multiresolution modeling systems is to extract the details from complex models that are necessary for rendering a scene and to get rid of the other, unnecessary details.
This page is my attempt to catalog the relevant resources that are available out there in the Web. If you know of some items that aren't listed here, send them to me at firstname.lastname@example.org.
Keywords: multiresolution modeling, surface simplification, surface approximation, level of detail
If you've visited my old Web page, you can tell that I'm in the middle of redesigning and expanding the content here. I hadn't updated my old page in quite a while. Things were getting a little stale and a little unorganized. I'm trying to provide a much more organized set of pages, and I'm also adding many more links that I've come across in recent months. Naturally, I'd be happy to read any comments you might have. If you'd like to compare, you can still visit the old page.
For more information, you can go to my home page.
email@example.com Last modified: Fri Oct 24 14:44:00 EDT 1997