milleearrows
a dream of literacy in every village

publications

An Exploratory Study of Unsupervised Mobile Learning in Rural India. Anuj Kumar, Anuj Tewari, Geeta Shroff, Deepti Chittamuru, Matthew Kam, and John Canny. To appear in Proceedings of ACM Conference on Human Factors in Computing Systems (CHI ’10), Atlanta, Georgia, April 10-15, 2010. Best Paper Honorable Mention.

Let's Play Chinese Characters - Mobile Learning Approaches via Culturally Inspired Group Games. Feng Tian, Fei Lv, Jingtao Wang, Hongan Wang, Wencan Luo, Matthew Kam, Vidya Setlur, Guozhong Dai, and John Canny. To appear in Proceedings of ACM Conference on Human Factors in Computing Systems (CHI ’10), Atlanta, Georgia, April 10-15, 2010.

Improving Literacy in Rural India: Cellphone Games in an After-School Program. Matthew Kam, Anuj Kumar, Shirley Jain, Akhil Mathur, and John Canny. In Proceedings of IEEE/ACM Conference on Information and Communication Technology and Development (ICTD ’09), Doha, Qatar, April 17-19, 2009.

Designing Digital Games for Rural Children: A Study of Traditional Village Games in India. Matthew Kam, Akhil Mathur, Anuj Kumar, and John Canny. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI ’09), Boston, Massachusetts, April 4-9, 2009. Best Paper Honorable Mention.

Involving Local Undergraduates in Fieldwork. Matthew Kam. In ACM interactions, July-August 2008 issue. (article in English; translated into Chinese by uiGarden for practitioners in China.)

Designing E-Learning Games for Rural Children in India: A Format for Balancing Learning with Fun. Matthew Kam, Aishvarya Agarwal, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, and John Canny. In Proceedings of ACM Conference on Designing Interactive Systems (DIS '08), Cape Town, South Africa, February 25-27, 2008.

The Social Complexities of User-Centered Design in ICTD: Experiences from Four Schools in India’s Villages and Slums. Matthew Kam, Siddharth Bhagwani, Anuj Kumar, Siddhartha Lal, Akhil Mathur, Anuj Tewari, and John Canny. In Proceedings of IEEE/ACM International Conference on Information and Communication Technologies and Development (ICTD ’07), Bangalore, India, December 15-16, 2007.

Mobile Gaming with Children in Rural India: Contextual Factors in the Use of Game Design Patterns. Matthew Kam, Vijay Rudraraju, Anuj Tewari, and John Canny. In Proceedings of 3rd Digital Games Research Association International Conference (DiGRA '07), Tokyo, Japan, September 24-28, 2007.

Localized Iterative Design for Language Learning in Underdeveloped Regions: The PACE Framework. Matthew Kam, Divya Ramachandran, Varun Devanathan, Anuj Tewari, and John Canny. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI '07), San Jose, California, April 28-May 3, 2007.

Social Dynamics of Early Stage Co-Design in Developing Regions. Divya Ramachandran, Matthew Kam, Jane Chiu, John Canny, and James L. Frankel. In Proceedings of ACM Conference on Human Factors in Computing Systems (CHI '07), San Jose, California, April 28-May 3, 2007.

Practical Considerations for Participatory Design with Rural School Children in Underdeveloped Regions: Early Reflections from the Field. Matthew Kam, Divya Ramachandran, Anand Raghavan, Jane Chiu, Urvashi Sahni, and John Canny. In Proceedings of ACM Conference on Interaction Design and Children (IDC '06), Tampere, Finland, June 2006.

Designing Educational Technology for Developing Regions: Some Preliminary Hypotheses. Matthew Kam, Divya Ramachandran, Urvashi Sahni, and John Canny. In Proceedings of the 3rd International Workshop on Technology for Education in Developing Countries (TEDC '05), Kaohsiung, Taiwan, July 2005.

The Case for Technology for Developing Regions. Eric Brewer, Michael Demmer, Bowei Du, Kevin Fall, Melissa Ho, Matthew Kam, Sergiu Nedevschi, Joyojeet Pal, Rabin Patra, and Sonesh Surana. In IEEE Computer, Volume 38, Number 6, pp. 25-38, June 2005.

selected media coverage

television

India’s Cell Phone Tutors. ABC News, aired on June 16, 2009.

Cell Phone: The Ring Heard Around the World. Canadian Broadcasting Corporation documentary, aired on public television on April 3 and June 5, 2008. 

print

Learn English Through Gilli Danda on Mobile. In DNA India, India, December 5, 2009.

Angrezi, the Phoney Way. In Times of India, India, December 5, 2009.

8-bit Games for $10 PCs. In DNA India, India, November 22, 2009.

PlayPower: 1980s Computing for the 21st Century. In Guardian, United Kingdom, November 4, 2009.

Cell Phones Used to Teach English. In Pittsburgh Tribune-Review, USA, September 10, 2009.

No Phony Business: How the Cell Phone Revolution is Sweeping the Indian Countryside. In The Caravan: A Journal of Politics and Culture, India, July 1-15, 2009 edition, pp. 40-44.

Becoming Literate, One Cellphone at a Time. In Ahmedabad Mirror, India, April 23, 2009.

UP Kids Call California for an English Lesson. In Indian Express, India, January 1, 2009. 

other popular media

In Rural India, Learning English via Cellphone. In The Chronicle of Higher Education, October 21, 2009.

Navigating Identity - Reimagining Oneself Online. In Spotlight on Digital Media and Learning, MacArthur Foundation, October 5, 2009.

Cell Phone Learning Can Make a Difference. In Babbel Blog, February 27, 2009.

MILLEE: Approaching Global Literacy with Cellphone Technology. HASTAC announcement, MacArthur Foundation, January 9, 2009.

MILLEE: English Literacy through Games on the Third Screen.
In MobileActive.org, March 18, 2008.

press releases

Carnegie Mellon Expands Mobile Learning Project in India With Support From Nokia Research Center in Palo Alto. Press Release, Carnegie Mellon University, October 21, 2009. 

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