[Date Prev][Date Next]
RE: BS4-1-1-0 Vibs dialog enunciating wrong canidate names
hoped the primary message would block further interrupts from keyboard buffer,
and that we would only over ride the "normal" behavior once with additional
happening when 2ndary messages are interrupted, keeping audio to a
Suggestion, issue a confirmation that a keyboard interrupt has
occurred, ""beep"System playback interrupted" or ""beep"Message playback
or ""beeep" "6" key
Followed by "NEW
ACTION" in this case "The next candidate is "NAME"".
additional verbiage would only be necessary for interrupted system playback
of secondary informative messages.
Yes, this is the solution here.
Two things to point out though. First, we are
always interrupting playback when a key is pressed: the system
plays in a loop. Second, there is always a "secondary
informative message" in response to a key press. That's the core design
of the interface. So whatever we play has to be very short and sweet, or
it will be tedious. Playing "message playback interrupted" every time
the user hits a key is going to get tired real