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See:
Description
Interface Summary | |
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DelayModel | |
FadingModel | |
LossModel |
Class Summary | |
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Channel | This class implements the logical equivalent of the physical channel which exists between two antennas - a source and a destination antenna. |
ChannelModel | Parent of all ChannelModels. |
ChannelModelDefinition | |
ChannelModelDefs | In the Emulator configuration file, users may give names to certain channel model/parameter combinations. |
DelayModelParser | |
FadingModelParser | |
FixedDelayModel | |
GeoFactors | Title: RiceanFactors |
GeoFadingModel | Implementation of Geometrical V2V fading model implementation. |
GeoFadingSpectrum | Generate Doppler power spectrum Model: Geometrical Model for V2V - Cheng Assumptions: - Model road-side obstacles only - Similar (no) delay for all reflected path |
ifft | |
LogDistanceLossModel | Implements the Log based channel model (Path loss model). |
LossModelParser | |
LossTrace | |
ManualDelayModel | |
ManualLossModel | Implements a manual path loss model where the user simply sets the path loss. |
ManualPathController | ManualPathController provides convenience routines for users that desire to manually control signal propagation. |
NullDelayModel | |
NullFadingModel | |
Path | Represents a signal path between two antennas within a channel model. |
PathBasedChannelModel | Parent of all Path based channel models. |
PathBasedFadingController | Assumptions/requirements: - Not all channels are necessarily path-based - Any channel that is path-based will remain path-based for the duration of the emulation. |
RiceanFactors | Title: RiceanFactors |
RiceanFadingModel | Dummy Ricean fading model implementation. |
RSSITrace | |
ScaleFactorWorker | A simplistic brute force approach to finding the best mult/shift factors to achieve a given dB gain Functions for reference (20 because we're doing voltage): dB = 20 * log(scaleFactor) scaleFactor = 10^(dB/20) |
SignalEnvironment | Represents the signal propagation environment. |
TestFadingModel | |
TimePlaybackLossModel |
The emulator's virtualized signal propagation environment. Typically this is computed from the virtualized physical environment, but it can be controlled manually or replayed from a trace.
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