#include <dlrNumeric/array2D.h>
#include <dlrNumeric/vector3D.h>
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Namespaces | |
| namespace | dlr |
| namespace | dlr::numeric |
Classes | |
| class | dlr::numeric::Transform3D |
| The Transform3D class represents a homogeneous coordinate transform from one 3D coordinate system to another 3D coordinate system. More... | |
| class | dlr::numeric::Transform3DFunctor |
| This helper class works with Transform3D::getFunctor(). More... | |
Functions | |
| Transform3D | dlr::numeric::operator * (const Transform3D &transform0, const Transform3D &transform1) |
| This operator composes two Transform3D instances. | |
| std::ostream & | dlr::numeric::operator<< (std::ostream &stream, const Transform3D &transform0) |
| Outputs a text representation of a Transform3D instance to a std::ostream. | |
| std::istream & | dlr::numeric::operator>> (std::istream &stream, Transform3D &transform0) |
| Sets the value of a Transform3D instance from a std::istream. | |
Copyright (C) 2001-2007 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.
Definition in file transform3D.h.
1.5.2