CHI 2018 Workshop:

Data-Driven Educational Game Design


Program Committee:


Vincent Aleven is an Associate Professor in the Human-Computer Interaction Institute at CMU and a co-founder of Carnegie Learning, Inc., a Pittsburgh-based company that markets Cognitive Tutorâ„¢ math courses. Vincent is Editor-in-Chief of the International Journal of AI in Education. He has published over 250 papers.

Erik Andersen is an Assistant Professor at Cornell University. He is a co-creator of multiple award-winning games for learning and has multiple publications on large-scale experimentation through games and automatic generation of learning progressions.

Ryan Baker is an Associate Professor at the University of Pennsylvania. He studies how interaction data can be used to infer student learning and engagement, including in the context of complex educational games.

Michael Eagle is a Postdoc at CMU who focuses on analyzing data from human learners in interactive problem-solving environments. Michael has worked in data science in the video game industry and has multiple publications on educational game design and evaluation.

Jacob Habgood is a Senior Lecturer in Game Development and Director of the Steel Minions game studio at Sheffield Hallam University in the UK. He has a decade of commercial experience working in the console games industry, and runs the world’s largest PlayStation teaching lab within the university’s Department of Computing.

Erik Harpstead is a Systems Scientist at CMU whose research focuses on developing tools and techniques to aid educational game designers in evaluating their design ideas in terms of their educational goals. Erik has authored several publications on educational game design and evaluation.

Amy K. Hoover, is an Assistant Professor of Informatics at New Jersey Institute of Technology. Her research in educational games focuses on assessing player strategies and learning with techniques from artificial intelligence.

Ioanna (Jo) Iacovides is a Lecturer in the Institute of Educational Technology at the Open University, UK. Jo’s research focuses on the use of digital games in formal education and on exploring how playful technologies and games support informal learning.

James Lester is a Distinguished Professor of Computer Science and Director of the Center for Educational Informatics at North Carolina State University and has been investigating learning analytics in game-based learning for more than a decade.

Conor Linehan is a Lecturer in Applied Psychology at University College Cork, Ireland. Conor’s work applies behavioral psychology to the design of games for education and behavior change.

James Derek Lomas is an Assistant Professor of Industrial Design at Delft, the Netherlands, and designer of over 35 educational games with PlaypowerLabs.com. Derek conducts research with large-scale game experiments to test theories of learning and motivation.

Richard E. Mayer is an educational psychologist renowned for applying the science of learning to education and has an extensive background in learning theory in technology-rich environments, including e-learning (e.g., Clark & Mayer, 2016; Mayer, 2009) and computer games for learning (Mayer, 2014).

Amy Ogan is an Assistant Professor of Human-Computer Interaction at Carnegie Mellon University. Her work examines the sociocultural context of adaptive learning technologies including game-based environments.

Jonathan Rowe is a Research Scientist in the Center for Educational Informatics at North Carolina State University. His research interests are in intelligent game-based learning environments, learner modeling, interactive narrative, and learner engagement.

Magy Seif El-Nasr is an Associate Professor at Northeastern University. Magy’s research focuses on developing models of how users interact within a game environment, focusing on engagement, emotions, motivations, visual understanding, expectations, etc. She published the first book on Game Analytics.