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Allowing Quick Undoing of Any Marks And Repairs to Improve Novel Editing

Today’s widely deployed painting applications use a linear undo model that allows users to backtrack previous operations in reverse chronological order. This undo model is not useful if the user has performed desired operations after undesired ones. Selective undo, in contrast, allows users to select specific operations in the past and only undo those, while keeping the remaining operations intact. Although selective undo has been widely explored in the context of text editing and object-oriented drawing, we explore selective undo for painting (bitmap) editing, which has received less attention and introduces many interesting user interface design challenges. Our system, called Aquamarine, explores the script model for selective undo, where selectively undone operations are skipped in the history, rather than the more explored inverse model, which puts an inverse of the selected operations at the end of the history. We investigated the design implications and showed through two informal user studies that selective undo is usable and desirable.


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Brad A. Myers, Ashley Lai, Tam Minh Le, YoungSeok Yoon, Andrew Faulring, Joel Brandt, Selective Undo Support for Painting Applications, Proceedings CHI'2015: Human Factors in Computing Systems, Seoul, Korea, April 18-23, 2015. To appear.

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