Direct3D 11 Interoperability
[CUDA Runtime API]


enum  cudaD3D11DeviceList {
  cudaD3D11DeviceListAll = 1,
  cudaD3D11DeviceListCurrentFrame = 2,
  cudaD3D11DeviceListNextFrame = 3


cudaError_t cudaD3D11GetDevice (int *device, IDXGIAdapter *pAdapter)
 Gets the device number for an adapter.
cudaError_t cudaD3D11GetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D11Device *pD3D11Device, enum cudaD3D11DeviceList deviceList)
 Gets the CUDA devices corresponding to a Direct3D 11 device.
cudaError_t cudaD3D11GetDirect3DDevice (ID3D11Device **ppD3D11Device)
 Gets the Direct3D device against which the current CUDA context was created.
cudaError_t cudaD3D11SetDirect3DDevice (ID3D11Device *pD3D11Device, int device=-1)
 Sets the Direct3D 11 device to use for interoperability in this thread.
cudaError_t cudaGraphicsD3D11RegisterResource (struct cudaGraphicsResource **resource, ID3D11Resource *pD3DResource, unsigned int flags)
 Register a Direct3D 11 resource for access by CUDA.

Detailed Description

This section describes the Direct3D 11 interoperability functions of the CUDA runtime application programming interface.

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