Direct3D 10 Interoperability
[CUDA Runtime API]


 Direct3D 10 Interoperability [DEPRECATED]


enum  cudaD3D10DeviceList {
  cudaD3D10DeviceListAll = 1,
  cudaD3D10DeviceListCurrentFrame = 2,
  cudaD3D10DeviceListNextFrame = 3
enum  cudaD3D10MapFlags {
  cudaD3D10MapFlagsNone = 0,
  cudaD3D10MapFlagsReadOnly = 1,
  cudaD3D10MapFlagsWriteDiscard = 2
enum  cudaD3D10RegisterFlags {
  cudaD3D10RegisterFlagsNone = 0,
  cudaD3D10RegisterFlagsArray = 1


cudaError_t cudaD3D10GetDevice (int *device, IDXGIAdapter *pAdapter)
 Gets the device number for an adapter.
cudaError_t cudaD3D10GetDevices (unsigned int *pCudaDeviceCount, int *pCudaDevices, unsigned int cudaDeviceCount, ID3D10Device *pD3D10Device, enum cudaD3D10DeviceList deviceList)
 Gets the CUDA devices corresponding to a Direct3D 10 device.
cudaError_t cudaD3D10GetDirect3DDevice (ID3D10Device **ppD3D10Device)
 Gets the Direct3D device against which the current CUDA context was created.
cudaError_t cudaD3D10SetDirect3DDevice (ID3D10Device *pD3D10Device, int device=-1)
 Sets the Direct3D 10 device to use for interoperability in this thread.
cudaError_t cudaGraphicsD3D10RegisterResource (struct cudaGraphicsResource **resource, ID3D10Resource *pD3DResource, unsigned int flags)
 Register a Direct3D 10 resource for access by CUDA.

Detailed Description

This section describes the Direct3D 10 interoperability functions of the CUDA runtime application programming interface.

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