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Doing Two or More Tasks At Once: Threads |
Runnable Interface
TheClockapplet shown below displays the current time and updates its display every second. You can scroll this page and perform other tasks while the clock continues to update because the code that updates the clock's display runs within its own thread.
Note: Because some old browsers don't support 1.1, the above applet is a 1.0 version (here is the 1.0 code; here's the 1.1 code). To run the 1.1 version of the applet, go toexample-1dot1/Clock.html. For more information about running applets, refer to About Our Examples.The
Clockapplet uses a different technique thanSimpleThreadfor providing therunmethod for its thread. Instead of subclassingThread,Clockimplements theRunnableinterface (and therefore implements the run method defined in it).Clockthen creates a thread with itself as theThread's target. When created in this way, theThreadgets itsrunmethod from its target. The code that accomplishes this is shown in bold here:Theimport java.awt.Graphics; import java.util.*; import java.text.DateFormat; import java.applet.Applet; public class Clock extends Applet implements Runnable { private Thread clockThread = null; public void start() { if (clockThread == null) { clockThread = new Thread(this, "Clock"); clockThread.start(); } } public void run() { Thread myThread = Thread.currentThread() while (clockThread == myThread) { repaint(); try { Thread.sleep(1000); } catch (InterruptedException e){ // the VM doesn't want us to sleep anymore, // so get back to work } } } public void paint(Graphics g) { // get the time and convert it to a date Calendar cal = Calendar.getInstance(); Date date = cal.getTime(); // format it and display it DateFormat dateFormatter = DateFormat.getTimeInstance(); g.drawString(dateFormatter.format(date), 5, 10); } // overrides Applet's stop method, not Thread's public void stop() { clockThread = null; } }Clockapplet'srunmethod loops until the browser asks it to stop. During each iteration of the loop, the clock repaints its display. Thepaintmethod figures out what time it is, formats it in a localized way, and displays it. You'll see more of theClockapplet in The Life Cycle of a Thread which uses it to teach you about the life of a thread.Deciding to Use the
RunnableInterfaceYou have now seen two ways to provide the run method for a Java thread:There are good reasons for choosing either of these options over the other. However, for most cases, including that of the
- Subclass the
Threadclass defined in thejava.langpackage and override therunmethod.
Example: See theSimpleThreadclass described in SubclassingThreadand Overridingrun.
- Provide a class that implements the
Runnableinterface (also defined in thejava.langpackage) and therefore implements therunmethod. In this case, aRunnableobject provides therunmethod to the thread.
Example: See theClockapplet just shown.
Clockapplet, the following rule of thumb will guide you to the best option.
Rule of Thumb: If your class must subclass some other class (the most common example beingApplet), you should useRunnableas described in option #2.
To run in a Java-enabled browser, the
Clockclass has to be a subclass of theAppletclass. Also, theClockapplet needs a thread so that it can continuously update its display without taking over the process in which it is running. (Some browsers might create a new thread for each applet so as to prevent a misbehaved applet from taking over the main browser thread. However, you should not count on this when writing your applets; your applets should create their own threads when doing computer-intensive work.) But since the Java language does not support multiple class inheritance, theClockclass cannot be a subclass of bothThreadandApplet. Thus theClockclass must use theRunnableinterface to provide its threaded behavior.
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Doing Two or More Tasks At Once: Threads |