I earned my Ph.D. in information studies from the College of Computing & Informatics at Drexel University where I was advised by Dr. Denise Agosto. I also hold a M.S. degree in information science from the University of North Carolina at Chapel Hill and a Bachelor's degree in library science from Sun Yat-sen University.
Broadly, my research investigates the ways emerging information and computing technologies impact individuals and organizations. I seek to shed light on how we should design emerging technologies to support personal growth and social good. Following the path, my research has covered a diversity of areas, including human-computer interaction, ubiquitous computing, information behavior, health informatics, library science, and digital curation.
Many children are spending increasing amounts of time each day using a wide range of screen media. Numerous government and local agencies provide advice to parents and other caregivers about children’s screen media practices. However, parents and caregivers sometimes struggle when trying to navigate this information and advice, and many youth services librarians are unsure how to talk to parents about becoming a “media mentor” for their children.
Funded by the Institute of Museum and Library Services (IMLS), researchers from three U.S. universities collaboratively research and develop screen media education training modules for public librarians and community partners working with parents and/or caregivers of children ages 5 to 11. I worked on the study design and qualitative data collection in the first year of the project.
Today’s consumer-facing activity trackers, such as fitness wristbands and smartwatches, often hold the promise of improving users’ health, yet problems in user interaction with activity tracking technology, such as low user adoption, short-lived use, and limited user engagement, undermine the potential health benefits. My dissertation research tackles these problems by developing a comprehensive understanding of non-patient healthy activity tracker users’ personal health information management (PHIM) with the data generated by their devices, an essential component of long-term user interaction with activity tracking technology.
Building on personal information management theories and activity tracker user research, I conducted a web survey study and an in-depth interview study that jointly examined healthy activity tracker users’ PHIM behaviors with data generated by their devices. This work contributes to existing research in information science, human-computer interaction, ubiquitous computing, and health informatics at empirical, theoretical, and methodological levels.
The research team at Drexel University has developed StepQuest, a social motion-based game for health (MGH) that uses both competition and cooperation mechanics to increase social interaction among players and ultimately to promote their physical activity levels
In this project, I conducted mixed-methods user studies to evaluate how StepQuest impact players' social interactions in the game and their daily physical activity levels. I also contributed to iterative user experience decisions for StepQuest based on research findings. This project will soon receive funding from the National Science Foundation.
The Federal Aviation Administration’s W. J. Hughes Technical Center (the Tech Center) in Atlantic City, NJ, deals with huge amount of technical data in their daily operation, but struggled with data management and preservation for potential future reuse. A research team from Drexel University was contracted to to develop requirements and a prototype for a data curation system to manage their technical data.
In this project, I conducted a series field studies to gather requirements from multiple labs at the Tech Center, and translated such requirements into design guidelines for the data curation system based on the Tech Center’s existing data practice and curation needs.
For reserach or professional matters. Drop me a line at yuanyuanfeng AT cmu DOT edu.
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