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John Davin, Patrick Riley, and
Manuela Veloso. CommLang: Communication for Coachable Agents. In Daniele Nardi, Martin
Riedmiller, and Claude Sammut, editors, RoboCup-2004: The Seventh RoboCup Competitions
and Conferences, Springer Verlag, Berlin, 2005. (to appear)
Publisher's
Webpage© Springer-Verlag
[PDF]219.9kB [gzipped postscript]197.5kB
RoboCup has hosted a coach competition for several years creating a challenging testbed for research in advice-giving agents. A coach agent is expected to advise an unknown coachable team. In RoboCup 2003, the coachable agents could process the coach's advice but did not include a protocol for communication among them. In this paper we present CommLang, a standard for agent communication which will be used by the coachable agents in the simulation league at RoboCup 2004. The communication standard supports representation of multiple message types which can be flexibly combined in a single utterance. We then describe the application of CommLang in our coachable agents and present empirical results showing the communication's effect on world model completeness and accuracy. Communication in our agents improved the fraction of time which our agents are confident of player and ball locations and simultaneously improved the overall accuracy of that information.
@InCollection(LNAI04-commlang,
author = {John Davin and Patrick Riley and Manuela Veloso},
title = {Comm{L}ang: Communication for Coachable Agents},
booktitle = "{R}obo{C}up-2004: The Seventh {R}obo{C}up
Competitions and Conferences",
Editor = {Daniele Nardi and Martin Riedmiller and Claude
Sammut},
Publisher = "Springer Verlag",
address = "Berlin",
year = 2005,
wwwnote = {<a
href="http://www.springer.de/comp/lncs/index.html">Publisher's Webpage</a>© Springer-Verlag},
note = {(to appear)},
bib2html_pubtype ={Refereed Conference},
abstract = {RoboCup has hosted a coach competition for several
years creating a challenging testbed for research in
advice-giving agents. A coach agent is expected to
advise an unknown coachable team. In RoboCup 2003,
the coachable agents could process the coach's
advice but did not include a protocol for
communication among them. In this paper we present
CommLang, a standard for agent communication which
will be used by the coachable agents in the
simulation league at RoboCup 2004. The communication
standard supports representation of multiple message
types which can be flexibly combined in a single
utterance. We then describe the application of
CommLang in our coachable agents and present
empirical results showing the communication's effect
on world model completeness and
accuracy. Communication in our agents improved the
fraction of time which our agents are confident of
player and ball locations and simultaneously
improved the overall accuracy of that information. },
bib2html_rescat ={Coaching},
bib2html_funding ={NSF,CoABS,ActiveTemplates},
)
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