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See:
Description
| Interface Summary | |
|---|---|
| DelayModel | |
| FadingModel | |
| LossModel | |
| Class Summary | |
|---|---|
| Channel | This class implements the logical equivalent of the physical channel which exists between two antennas - a source and a destination antenna. |
| ChannelModel | Parent of all ChannelModels. |
| ChannelModelDefinition | |
| ChannelModelDefs | In the Emulator configuration file, users may give names to certain channel model/parameter combinations. |
| DelayModelParser | |
| FadingModelParser | |
| FixedDelayModel | |
| GeoFactors | Title: RiceanFactors |
| GeoFadingModel | Implementation of Geometrical V2V fading model implementation. |
| GeoFadingSpectrum | Generate Doppler power spectrum Model: Geometrical Model for V2V - Cheng Assumptions: - Model road-side obstacles only - Similar (no) delay for all reflected path |
| ifft | |
| LogDistanceLossModel | Implements the Log based channel model (Path loss model). |
| LossModelParser | |
| LossTrace | |
| ManualDelayModel | |
| ManualLossModel | Implements a manual path loss model where the user simply sets the path loss. |
| ManualPathController | ManualPathController provides convenience routines for users that desire to manually control signal propagation. |
| NullDelayModel | |
| NullFadingModel | |
| Path | Represents a signal path between two antennas within a channel model. |
| PathBasedChannelModel | Parent of all Path based channel models. |
| PathBasedFadingController | Assumptions/requirements: - Not all channels are necessarily path-based - Any channel that is path-based will remain path-based for the duration of the emulation. |
| RiceanFactors | Title: RiceanFactors |
| RiceanFadingModel | Dummy Ricean fading model implementation. |
| RSSITrace | |
| ScaleFactorWorker | A simplistic brute force approach to finding the best mult/shift factors to achieve a given dB gain Functions for reference (20 because we're doing voltage): dB = 20 * log(scaleFactor) scaleFactor = 10^(dB/20) |
| SignalEnvironment | Represents the signal propagation environment. |
| TestFadingModel | |
| TimePlaybackLossModel | |
The emulator's virtualized signal propagation environment. Typically this is computed from the virtualized physical environment, but it can be controlled manually or replayed from a trace.
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