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CGR Localization
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A utility to pre-render a map. More...
#include <stdlib.h>#include <stdio.h>#include <limits.h>#include <string.h>#include <vector>#include <pthread.h>#include "vector_map.h"#include "popt_pp.h"#include "terminal_utils.h"#include "timer.h"#include "proghelp.h"
Go to the source code of this file.
Classes | |
| struct | task_t |
Functions | |
| vector< int > | getUniqueValues (vector< int > &v) |
| void * | PreRenderThread (void *arg) |
| void | PreRenderMultiThread () |
| int | main (int argc, char **argv) |
Variables | |
| bool | run = true |
| int | numSteps = 0 |
| int | debugLevel = 0 |
| float | minRange = 0.000001 |
| float | maxRange = 8.0 |
| double | resolution = 0.2 |
| VectorMap * | vectorMap |
| vector< vector< int > > | preRenderList |
| int | numThreads = 1 |
| pthread_t * | threads |
| vector< vector< int > > ** | sceneLines |
| vector< vector2i > ** | sceneLocations |
| int * | threadProgress |
A utility to pre-render a map.
Definition in file pre_render.cpp.