#include "gcl/Scene.h"#include "gcl/Avars.h"#include <iomanip.h>#include "gcl/VecUtil.h"#include "gcl/SceneObjects.h"#include "gcl/ParseSL.h"Include dependency graph for Scene.cc:

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Functions | |||
![]() | ![]() | ostream& | operator<< (ostream &s, const scScenePtr scene) |
![]() | ![]() | ostream& | operator<< (ostream &s, const Avar &avar) |
Variables | |||
![]() | ![]() | Char* | gAttributeNameTable [] |
| ostream & operator<< (ostream & s, const Avar & avar) |
| ostream & operator<< (ostream & s, const scScenePtr scene) |
| Char * gAttributeNameTable[] |
Initial value:
{
"State",
"Colour",
"Emittance",
"Points",
"Colours",
"Normals",
"Texture Coordinates",
"Point Indexes",
"Colour Indexes",
"Normal Indexes",
"TexCoord Indexes",
"Faces",
"Mesh Type",
"Transformation",
"Camera",
"Texture",
"ObjHide",
"Avar List",
0
}
1.1.0 written by Dimitri van Heesch,
© 1997-2000