I am currently a full-time Research Assistant at HCII - School of Computer Science, Carnegie Mellon University, advised by Professor Kenneth R. Koedinger and Professor Vincent Aleven.
I earned my Masters degree in HCI from CMU where my academic advisors were Professor Kenneth R. Koedinger and Professor Bruce M. McLaren.
Research Interests: Human-Computer Interaction, Computing Education, Learning Analytics, Educational Games, Online self-regulated Learning
Updates:
Apr 14, 2021 | My first 1st-author journal paper “Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game” got published on IJAIED!
Apr 10, 2021 | I will join UMSI this fall to pursue my PhD in HCI + EduTech!
Jan 13, 2021 | Our submission on doer effect in an E-learning course got accepted to LAK'21!
@inproceedings{hou2021drinking, title = {Drinking Our Own Champagne: Analyzing the Impact of Learning-by-doing Resources in an E-learning Course}, author = {Hou, Xinying and Carvalho, Paulo F and Koedinger, Kenneth R }, year = {2021}, booktitle = {In Proceedings of the International Conference on Learning Analytics & Knowledge (LAK2021)}, publisher = {Springer}, url = {papers/LAK2021_DrinkingOurOwnChampagne.pdf} } @article{hou2021assessing, title = {Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game}, year = {2021}, journal = {International Journal of Artificial Intelligence in Education}, author = {Hou, Xinying and Nguyen, Huy A and Harpstead, Erik and Richey, J Elizabeth and Hammer,Jessica and McLaren, Bruce M}, publisher = {Springer}, url = {papers/IJAIED_AssessingEffects.pdf}, pages={1--31} } @inproceedings{hou2020exploring, title = {Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game}, author = {Hou, Xinying and Nguyen, Huy A and Richey, J Elizabeth and McLaren, Bruce M}, year = {2020}, booktitle = {In Proceedings of the International Conference on Artificial Intelligence in Education (AIED 2020)}, publisher = {Springer}, url = {papers/AIED2020_ExploringHow.pdf}, pages = {255--268} } @inproceedings{nguyen2020moving, title={Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics}, year={2020}, booktitle={In Proceedings of the International Conference on Educational Data Mining (EDM 2020)}, author={Nguyen, Huy A and Hou, Xinying and Stamper, John and McLaren, Bruce M}, url={papers/EDM2020_MovingBeyond.pdf}, pages={487--495} } @inproceedings{ha2020increasing, title = {Increasing Children’s Knowledge of Pattern Detection and Skip Counting Using a Tablet-based Math Activity}, year={2020}, booktitle={In Proceedings of the International Conference of the Learning Sciences (ICLS 2020)}, publisher={International Society of the Learning Sciences}, url={papers/ICLS2020_IncreasingChildren.pdf}, author={Ha, Cheyeon and Hou, Xinying and Nguyen, Huy A and Uchidiuno, Judith Odili}, pages={1725--1726} } @article{hou2021uncovering, title = {Uncovering the Gender Effect across Multiple Studies of a Digital Learning Game}, year={In Submission}, journal={Computers & Human Behaviors}, author={Nguyen, Huy A and Hou, Xinying and Richey, J Elizabeth and McLaren, Bruce M}, publisher={In submission}, url = {}, } @article{mclaren2021anexploration, title = {How and for Whom does Educational Technology Support Learning across Instructional Context?}, year={Under Review}, journal={Computers & Education}, author={McLaren, Bruce M and Richey, J Elizabeth and Nguyen, Huy A and Hou, Xinying}, publisher={Under Review}, url = {papers/C&E2021-InstructionalContext.pdf}, }
A math game for middle schoolers
Educational data mining & statistical analysis on game log data & outcome data
An interactive online course
Examines the effect of practice activities on learning with data-driven suggestions
(1) A Learning analytics tutorial
(2) Scraps and analyzes digital data from niche.com
A gamified math tutor for basic arithmetic in Tanzania
Learning curve analysis on log data to find redesign aspects
An experimental quiz
Utilizes crowdsourcing and text analysis to generate content
A gamified math tutor for equation learning
Implements student-facing dashboard with an open learner model to foster self-reflection and self-regulation
An inclusive learning platform faciliating in-class programming education for middle school students
An entry-level module for novice programmers to understand test-driven development and learn basic operations of unit testing
A 10-hour Excel course for 10th and 11th graders from a public high school in suburban Pittsburgh