HI, I’M XINYING!

I am currently a full-time Research Assistant at HCII - School of Computer Science, Carnegie Mellon University, advised by Professor Kenneth R. Koedinger and Professor Vincent Aleven.

I earned my Masters degree in HCI from CMU where my academic advisors were Professor Kenneth R. Koedinger and Professor Bruce M. McLaren.

Research Interests: Human-Computer Interaction, Computing Education, Learning Analytics, Educational Games, Online self-regulated Learning



Updates:

PUBLICATION

                @inproceedings{hou2021drinking,
                    title = {Drinking Our Own Champagne: Analyzing the Impact of Learning-by-doing Resources in an E-learning Course},
                    author = {Hou, Xinying and Carvalho, Paulo F  and Koedinger, Kenneth R },
                    year = {2021},
                    booktitle = {In Proceedings of the International Conference on Learning Analytics & Knowledge (LAK2021)},
                    publisher = {Springer},
                    url = {papers/LAK2021_DrinkingOurOwnChampagne.pdf}
                }
                @article{hou2021assessing,
                    title = {Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game},
                    year = {2021},
                    journal = {International Journal of Artificial Intelligence in Education},
                    author = {Hou, Xinying and Nguyen, Huy A and Harpstead, Erik and Richey, J Elizabeth and Hammer,Jessica and McLaren, Bruce M},
                    publisher = {Springer},
                    url = {papers/IJAIED_AssessingEffects.pdf},
                    pages={1--31}
                }
    		    @inproceedings{hou2020exploring,
    				title = {Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game},
    				author = {Hou, Xinying and Nguyen, Huy A and Richey, J Elizabeth and McLaren, Bruce M},
    				year = {2020},
    				booktitle = {In Proceedings of the International Conference on Artificial Intelligence in Education (AIED 2020)},
    				publisher = {Springer},
    				url = {papers/AIED2020_ExploringHow.pdf},
    				pages = {255--268}
    		    }

    		    @inproceedings{nguyen2020moving,
    				title={Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics},
    				year={2020},
    				booktitle={In Proceedings of the International Conference on Educational Data Mining (EDM 2020)},
    				author={Nguyen, Huy A and Hou, Xinying and Stamper, John and McLaren, Bruce M},
    				url={papers/EDM2020_MovingBeyond.pdf},
    				pages={487--495}
    		    }

    		    @inproceedings{ha2020increasing,
    				title = {Increasing Children’s Knowledge of Pattern Detection and Skip Counting Using a Tablet-based Math Activity},
    				year={2020},
    				booktitle={In Proceedings of the International Conference of the Learning Sciences (ICLS 2020)},
    				publisher={International Society of the Learning Sciences},
    				url={papers/ICLS2020_IncreasingChildren.pdf},
    				author={Ha, Cheyeon and Hou, Xinying and Nguyen, Huy A and Uchidiuno, Judith Odili},
    				pages={1725--1726}
    		    }
                @article{hou2021uncovering,
                    title = {Uncovering the Gender Effect across Multiple Studies of a Digital Learning Game},
                    year={In Submission},
                    journal={Computers & Human Behaviors},
                    author={Nguyen, Huy A and Hou, Xinying and Richey, J Elizabeth and McLaren, Bruce M},
                    publisher={In submission},
                    url = {},
                }
                @article{mclaren2021anexploration,
                    title = {How and for Whom does Educational Technology Support Learning across
                        Instructional Context?},
                    year={Under Review},
                    journal={Computers & Education},
                    author={McLaren, Bruce M and Richey, J Elizabeth and Nguyen, Huy A and Hou, Xinying},
                    publisher={Under Review},
                    url = {papers/C&E2021-InstructionalContext.pdf},
                }

	        

PROJECT

| Education Data Science + Educational Technology + Instructional Design |

To see details, please click on each card below.

Learning Analytics / Educational Data Mining / Learnersourcing
Decimal Point

2019.09 - Present

A math game for middle schoolers
Educational data mining & statistical analysis on game log data & outcome data

OLI Feature Analysis

2019.05 - 2020.11

An interactive online course
Examines the effect of practice activities on learning with data-driven suggestions

Two EDM Projects

2019.10 - 2019.12

(1) A Learning analytics tutorial
(2) Scraps and analyzes digital data from niche.com

RoboTutor

2019.10 - 2019.12

A gamified math tutor for basic arithmetic in Tanzania
Learning curve analysis on log data to find redesign aspects

Learnersourced Quiz

2020.04 - 2020.05

An experimental quiz
Utilizes crowdsourcing and text analysis to generate content

Analytical Dashboard Design / Open Learner Model / Adaptive Tutoring System
Lynnette Student Dashboard

2020.09 - Present

A gamified math tutor for equation learning
Implements student-facing dashboard with an open learner model to foster self-reflection and self-regulation

Pangolin

2020.01 - 2020.08

An inclusive learning platform faciliating in-class programming education for middle school students

Backward Design / Learning Science Theories / Cognitive Task Analysis
Getting Started with Unit Test Cases

2019.10 - 2019.12

An entry-level module for novice programmers to understand test-driven development and learn basic operations of unit testing

Excel Curriculum

2019.09 - 2019.12

A 10-hour Excel course for 10th and 11th graders from a public high school in suburban Pittsburgh