| angle(const Vec3D &o) | Vec3D | [inline] |
| assign(double x, double y, double z) | Vec3D | [inline] |
| assign(const Point2D &p, double z) | Vec3D | [inline] |
| coords | Vec3D | |
| cross(const Vec3D &o) const | Vec3D | [inline] |
| dot(const Vec3D &o) const | Vec3D | [inline] |
| mag() const | Vec3D | [inline] |
| magsq() const | Vec3D | [inline] |
| norm() const | Vec3D | [inline] |
| operator *(double s) const | Vec3D | [inline] |
| operator *(const Vec3D &o) const | Vec3D | [inline] |
| operator *=(double s) | Vec3D | [inline] |
| operator+(const Vec3D &o) const | Vec3D | [inline] |
| operator+=(const Vec3D &o) | Vec3D | [inline] |
| operator-(const Vec3D &o) const | Vec3D | [inline] |
| operator-=(const Vec3D &o) | Vec3D | [inline] |
| operator/(double s) const | Vec3D | [inline] |
| operator/=(double s) | Vec3D | [inline] |
| operator<(const Vec3D &o) const | Vec3D | [inline] |
| operator<<(std::ostream &, const Vec3D &p) | Vec3D | [friend] |
| operator<=(const Vec3D &o) const | Vec3D | [inline] |
| operator=(const Vec3D &o) | Vec3D | [inline] |
| operator>(const Vec3D &o) const | Vec3D | [inline] |
| operator>=(const Vec3D &o) const | Vec3D | [inline] |
| operator[](int i) const | Vec3D | [inline] |
| print() | Vec3D | [inline] |
| Vec3D() | Vec3D | [inline] |
| Vec3D(double x, double y, double z) | Vec3D | [inline] |
| Vec3D(const Point2D &p, double z=0.0) | Vec3D | [inline] |
| Vec3D(const Vec3D &o) | Vec3D | [inline] |
| x() const | Vec3D | [inline] |
| y() const | Vec3D | [inline] |
| z() const | Vec3D | [inline] |
1.5.2