| access_cp(int i) | BezierTriangle | |
| access_dp(int i) | BezierTriangle | |
| add_edge(EdgeCell *e) | FaceCell | |
| area() const | BezierTriangle | |
| bdry_face_ | BezierTriangle | [private] |
| begin_edges() | FaceCell | [inline] |
| begin_edges() const | FaceCell | [inline] |
| BezierMesh class | BezierTriangle | [friend] |
| BezierTriangle(PersistantStore &, BezierEdge *const es[3], const DataStore &, bool inverse_handed=false) | BezierTriangle | |
| BezierTriangle(const BezierTriangle &o) | BezierTriangle | [private] |
| bound_jacobian(double &min, double &max, double &area) const | BezierTriangle | |
| Cell() | Cell | |
| circumcenter() const | BezierTriangle | |
| cp_ | BezierTriangle | [private] |
| CurvedTriangle() | CurvedTriangle | [inline] |
| dataeval(double alpha, double beta) const | BezierTriangle | |
| dataevalIntermediate(double alpha, double beta, LinearData &d, LinearData &dc0, LinearData &dc1, LinearData &dc2) const | BezierTriangle | |
| declare_iterators_canon(edge, edges, BezierEdge) | BezierTriangle | |
| delete_edge(EdgeCell *e) | FaceCell | |
| dp_ | BezierTriangle | [private] |
| edge_const_iterator typedef | FaceCell | |
| edge_iterator typedef | FaceCell | |
| end_edges() | FaceCell | [inline] |
| end_edges() const | FaceCell | [inline] |
| eval(double alpha, double beta) const | BezierTriangle | [virtual] |
| evalIntermediate(double alpha, double beta, Point2D &p, Point2D &pc0, Point2D &pc1, Point2D &pc2) const | BezierTriangle | |
| FaceCell(PersistantStore &) | FaceCell | |
| get_bdry_face() const | BezierTriangle | |
| get_bdry_face() | BezierTriangle | |
| get_bdry_face_or_null() | BezierTriangle | |
| get_canon_edge() | FaceCell | |
| get_canon_edge() const | FaceCell | |
| get_color() const | BezierTriangle | |
| get_control_point(int i) const | BezierTriangle | |
| get_cp(int i) const | BezierTriangle | |
| get_data_point(int i) const | BezierTriangle | |
| get_dp(int i) const | BezierTriangle | |
| get_edge(int i) | BezierTriangle | |
| get_edge(int i) const | BezierTriangle | |
| get_edge(int p0, int p1) const | BezierTriangle | |
| get_edge(int p0, int p1) | BezierTriangle | |
| get_edge_index_by_cps(int p0, int p1) const | BezierTriangle | [private] |
| get_min_angle() const | BezierTriangle | |
| get_num_cp() const | BezierTriangle | [inline] |
| get_num_dp() const | BezierTriangle | [inline] |
| get_num_edges() const | BezierTriangle | [inline] |
| has_bdry_face() const | BezierTriangle | |
| has_edge(const EdgeCell *e) const | FaceCell | |
| has_vertex(const VertexCell *v) const | FaceCell | |
| id | Cell | |
| is_definitely_inverted() const | BezierTriangle | |
| is_definitely_not_inverted() const | BezierTriangle | |
| is_inverted() const | BezierTriangle | |
| is_linear_inverted() const | BezierTriangle | |
| jacobian(double alpha, double beta) const | BezierTriangle | |
| jacobian_matrix(double alpha, double beta, Point2D &pdu, Point2D &pdv) const | BezierTriangle | [virtual] |
| newton_find(const Point2D &p, double &u, double &v, int &niter, int &edge_num) | BezierTriangle | |
| CurvedTriangle::newton_find(const Point2D &p, double &u, double &v, int &niter, int &edge_num) const | CurvedTriangle | |
| CurvedTriangle::newton_find(const Point2D &p, double &u, double &v) const | CurvedTriangle | |
| num_edges() const | FaceCell | [inline] |
| offcenter() const | BezierTriangle | |
| offcenter(double beta) const | BezierTriangle | |
| operator<<(std::ostream &stream, const BezierTriangle &t) | BezierTriangle | [friend] |
| operator=(const BezierTriangle &o) | BezierTriangle | [private] |
| print() const | BezierTriangle | |
| print_mathematica() const | BezierTriangle | |
| replace_cp(const ControlPoint &oldp, const ControlPoint &newp) | BezierTriangle | [private] |
| set_boundary_face(BoundaryFace *f) | BezierTriangle | |
| set_cp(int i, const Point2D &p) | BezierTriangle | |
| set_dp(int i, const LinearData &p) | BezierTriangle | |
| small_angle() const | BezierTriangle | |
| super typedef | BezierTriangle | |
| ~BezierTriangle() | BezierTriangle | [inline, virtual] |
| ~Cell() | Cell | [inline, virtual] |
| ~CurvedTriangle() | CurvedTriangle | [inline, virtual] |
| ~FaceCell() | FaceCell | [virtual] |