Player status screen, custom non-monospace fonts

Character portraits and conversation dialogs generated from original, flexible XML parser.

Treasure chests within an Object Manager
 

  • Improved interface with spell hotkeys
  • Player status display
  • Further, in-game integration of storyline
  • In-game objects like treasure chests
  • Add Object placement into Map Editor
  • More dungeon levels, more textures
  • Monster attack damage, collision (avoiding others and player), smarter AI (line of sight, and chase if being attacked)
  • Sprite rendering by y position (avoid weird overlap)
  • Menu, save/load/new
 

 

None really, thus far.
 

  • 29 Apr: Feature freeze, wrap it all up. Storyline complete, 4 levels complete and textured, puzzles added if time permits.
  • 05 May: Game rollout