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Player status screen, custom non-monospace fonts
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Character portraits and conversation dialogs generated from original, flexible XML parser.
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Treasure chests within an Object Manager
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Improved interface with spell hotkeys
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Player status display
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Further, in-game integration of storyline
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In-game objects like treasure chests
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Add Object placement into Map Editor
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More dungeon levels, more textures
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Monster attack damage, collision (avoiding others and player), smarter AI (line of sight, and chase if being attacked)
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Sprite rendering by y position (avoid weird overlap)
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Menu, save/load/new
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29 Apr: Feature freeze, wrap it all up. Storyline complete, 4 levels complete and textured, puzzles added if time permits.
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05 May: Game rollout
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