|
First screen in the introductory cinematic
|
Bird's eye of dungeon level with culling information displayed
|
Closer shot with culling, numerous enemy types
|
Being attacked by a pumpkin-wielding Ark from Terranigma!
|
|
-
Quadtree/Frustum culling
-
Map Editor - terrain, wall, and unit placement
-
Monsters complete - 6 with movement and attack animations
-
Storyline introduced to gameplay (introduction cinematic)
-
One complete dungeon map
|
|
-
Improved interface with spell levels and hotkeys
-
Player status display
-
More dungeon levels, more textures
-
Monster attack damage, collision (avoiding others and player), smarter AI (line of sight, and chase if being attacked)
-
Sprite rendering by y position (avoid weird overlap)
-
Further, in-game integration of storyline
-
Menu, save/load/new
|
|
-
20 Apr: Milestone 2: Storyline integrated into gameplay (if just the basic concepts), Culling, all monsters complete, Map Editor complete.
-
29 Apr: Feature freeze, wrap it all up. Storyline complete, 4 levels complete and textured, puzzles added if time permits.
-
05 May: Game rollout
|
|