First screen in the introductory cinematic

Bird's eye of dungeon level with culling information displayed

Closer shot with culling, numerous enemy types

Being attacked by a pumpkin-wielding Ark from Terranigma!
 

  • Quadtree/Frustum culling
  • Map Editor - terrain, wall, and unit placement
  • Monsters complete - 6 with movement and attack animations
  • Storyline introduced to gameplay (introduction cinematic)
  • One complete dungeon map
 

  • Improved interface with spell levels and hotkeys
  • Player status display
  • More dungeon levels, more textures
  • Monster attack damage, collision (avoiding others and player), smarter AI (line of sight, and chase if being attacked)
  • Sprite rendering by y position (avoid weird overlap)
  • Further, in-game integration of storyline
  • Menu, save/load/new
 

None really, thus far.
 

  • 20 Apr: Milestone 2: Storyline integrated into gameplay (if just the basic concepts), Culling, all monsters complete, Map Editor complete.
  • 29 Apr: Feature freeze, wrap it all up. Storyline complete, 4 levels complete and textured, puzzles added if time permits.
  • 05 May: Game rollout