The Laser Game concept is designed to expose children to the different ways that light can be split and re-directed. The puzzle surface is a shallow box with light sensors on the sides that are wired to small LEDs. A small LED laser provides a beam of light from the upper right hand corner. The floor of the box has a series of holes that act as plugs for the light sensor modules, and anchors for the reflector and splitter modules. Five types of modules are available for use- Light sensor, with a built in light sensor/LED readout, Splitter, with an angled, half silvered mirror, for splitting one beam into two beams, and three types of reflectors, which allow for various configurations of light travel.

A book of puzzles and solutions is included. Puzzles would be in the format "Can you light the following LEDs with only N reflector/splitter modules?" The child then arranges different module blocks to direct the laser light so that it hits the appropriate sensors, and lights the LEDs. The book’s first few puzzles would be very simple, probable including only 1 or two blocks and probably only one LED. Puzzles could be made very difficult indeed, however, with the addition of beam splitting, which could allow for beams traveling in both directions through space, and many LEDs. The target audience of this toy is children age five and up. Since puzzles can be made very easy or very difficult, the game should have a wide range of appeal.

I thought I knew what people would want out of a game like this when I first set out to design it. However, I think that I made some assumptions about the difficulty of the game and the appeal to different demographics that I might have avoided by doing some consumer research. I also learned that, despite the prevalence of laser pointers, people are still frightened of their effects. I think a game like this would need some sort of safety device in order to be sold to children.