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Essay 2
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Steps to solve a Design
Problem
A design project should be conducted in an organize matter
for two main reasons. The first reason is that a project usually consists of
more than one person and not everyone think like you or the others in the group.
The other reason is that organizing the project; it makes it easier to schedule
milestones. Before the project starts, making a list of the requirements, possible
problem areas and what should be complete at each milestone. Doing this makes
sure that everyone in the group knows what needs to be done and what goals should
be reached.
The execution of the project is just as important as
the organization. Staying true with the projected milestones is very important
in getting the project completed on time. However, there should be some leeway
in the schedule of the milestones, giving extra time if things get completed
slower than anticipated. The project leader needs to make sure that everything
is going at the speed it needs to be and encourage the team. This encouragement
is a little tricky because it depends on the person. Some people like to be
left alone and can be their own motivation and keep an eye on the whole project
as well as their own part of the project. Other people need to be reminded from
time to time to make sure that they are on schedule. There are more examples
but the project leader should be able to read the people in the team and determine
the best course of action to keep the project afloat.
Depending on the project, I would like to assemble the
team. I would only like to be the project leader if it is a project where I
have a decent knowledge on the project. I wouldn't want assemble a team for
a project I don't have very good knowledge on. It would be hard for me to decide
who should be on the team or not. At most I could pick the project leader and
have that person get the rest of the team. The people I would pick for my team
would be a combination of personalities. Using the categories from MBIT, some
people would need to be innovators and theoreticians. They would keep the creative
juices going in solving the problems of the project. Strategists and producers
can keep the innovators and theoreticians from losing sight of the milestones
and goals of the project. Depending on how much of the project is based off
existing methods will determine the percentage of theoreticians and innovators
to the strategists and producers. This doesn't mean that I will strictly go
by what I have said a couple of sentences just because you can find people that
don't fit in these categories and can be very productive. It is sometimes better
to form a team with people you have worked with before since everyone knows
each other's weaknesses and strengths. They may not be experts but depending
on the project, experts may not be needed and could slow down the project.
I would try to gather as much existing information on
any of the components of the project. I would try to get information from people
that I know and work my way through publications and lastly on the Internet.
The information from people and publications will be more important than any
information on the Internet because the information on the Internet is more
likely to be incorrect compared to the other two sources.
Since I will most likely not have a lot of experience on the whole project (maybe
on parts,) I would try and contact people I know or in my department (or class)
that would have more knowledge on subjects that are important for the project
that my group and I don't know or have little knowledge of.
Some factors can adjust how the project is conducted.
A short timetable can force some of the parts of the project to be abandoned
as well as a lack of funds. A miscalculation of how well group members can work
with each other and/or how well group members can get their parts of the project
done could lead to parts of the project to be taken out or worse, abandoning
the project. The project my be too difficult to undertake which could cause
problems. Someone or some people in the group could complete parts of the project
much earlier than the milestones, which could get the project done ahead of
schedule and/or time to add more features to the project. Someone or some people
outside of the group could give information or help out in getting the project
done ahead of schedule also. Getting outside help can greatly help a project
along since most of the time the person will not be closely involved with the
project and can give some outside thinking.
Most projects are not without hitches. If there any of
the group members that can't get along with the other group members, I would
try and get everyone to work to get the job done and try to remind everyone
that being like by everyone is not important to finish the project but can make
doing the project a lot more fun. Getting rid of everyone would be the last
resort. Problems in general should be looked at with a careful eye and no extreme
measures should be done until all options are exhausted. Everyone in the group
should know about all the problems and try to discuss all problems as a group.
Prototyping for certain can be vital in saving money
and speeding up a project. Prototypes normally don't take as long to produce,
especially if they are smaller than the actual thing. Prototyping though not
as long to produce as the actual product to, it can still take awhile. Many
times, the process to make the product may need to be changed after talking
with the machinist. Prototyping shouldn't change the plans of a project too
much if it is treated as a milestone. Prototyping can slow down a project but
in general for most applications is a good thing. Mistakes can be made with
lower consequences than using the actual thing.