39-245
Rapid Design through Virtual and Physical Prototyping

Carnegie Mellon University
Spring 2000


Project 3: Outreach Activity for Engineering Education

For your final project, you must design and build an activity that someone could take into an elementary or junior high school classroom to teach the students something about engineering.

The activity should

You have two primary clients: Secondary clients are the teachers in the schools - who like to have help with science and engineering activities for their students, but who would like their classrooms to be left in reasonable order and would like their students to be enthusiastic, but not hyper, when the activity is over.

Tertiary clients are the various engineering fields, represented by the engineering societies, that would like to educate the general public about engineering and to interest children in engineering as a potential profession.

The activity can include ready-made things such as popsicle sticks or legos, but at least one part must be made on one of the rapid manufacturing technologies we have studied.

Each team has a budget of $100. You should get your supplies from me through purchase orders. If you want to get reimbursed for purchases you make on your own, you must get permission from me ahead of time (and I won't be able to reimburse you for any sales tax you pay). Bookstore requisitions are fast; outside purchases can take a while -- so plan ahead!

A few years ago, some undergraduates designing exhibits for the Carnegie Science Center did some background research on how children learn about science. Here is an outline of what they found out. Take a look at this, and we can flesh it out in class.

Project Proposal Presentation: Thursday March 16

Each group will make an informal presentation of their project to the class for critique on Tuesday March 21.

Your proposal is a proposal, not a commitment. You should plan on changing and improving your ideas as you get feedback from me, your classmates, other professors, children, etc.

Project Description: Due Tuesday March 21

By March 21, each group must create a web page that answers the following questions:
  1. What is the engineering principle that the children will learn?
  2. What is the activity?
  3. What age group is the activity designed for?
  4. What will the children do and how will they learn by doing your activity?
  5. What will be in the activity box? If appropriate, include a sketch of the activity.
  6. How does your activity meet the requirements given above?

Project Prototype: Due Thursday March 23

On Thursday, March 23, each team must bring a functional prototype of their activity to class. The purpose is to see whether the activity will work and to get more concrete reactions and suggestions from the other teams. The prototype can be made out of anything and can be ugly as all get out, but it should demonstrate the concept and convince you that your idea probably will or probably won't work.


             

sfinger@ri.cmu.edu