Castle Siege (Trajectory Game)

 

 

Principle:

This game teaches children the principle behind flight trajectories and gravity. The children will use the cannon to aim at the targets on the wall. They will get used to how much higher they need to aim in order to hit the target straight on.

 

Description:

Castle Siege is not a toy, but a game for children ages 6 and up. This game was modeled after the game Hot Shots with a little more variation. There are multiple targets to choose from, targets are not in-line with the shooting mechanism, and there is another, totally different game incorporated in the game set.

Just as in Hot Shots, the targets move forward and backwards. I have not included that in the sketch, but there could be a motor on the back to run the movement of the wall while the player tries to knock down the targets as the wall moves.

The other game that is incorporated into this game set is the wall knockdown game. There are pieces resembling jenga blocks that can be used to set up a "brick" wall. Then players can compete in seeing who can knock down the wall with the least amount of balls.

 

Construction, Durability, and Safety:

Construction of this game is not too difficult. Almost all of the componenets are plastic. The most detailed item in this set is the cannon. the cannon is simply made of a plastic cover with a simple spring-loaded mechanism on the inside that will propel the plastic balls.

This game should be relatively durable. It's relatively durable because this is a physically taxing game on the components. However, the impacts and forces should not be great enough to do too damage in a short period of time.

Safety precautions should be made that no children too little can get their hands on the plastic balls or the "brick" pieces. These parts are small enough for children to try to stick in their mouths. However, because the parts are all plastic, there should not be any injuries from getting hit by these balls.