How does a CD Player work?

 

 

Engineering Principle

 

     Music is in binary codes of ‘1’s and ‘0’s.

 

 

Activities

 

Part I

Demonstration – the outreach faculty member(s) will demonstrate the experimental kit (see diagram) to the children.  The demonstration shows how laser:

travels through space

get reflected through mirrors

through a receiver and processor,

the information is read and translated into ‘1’s and ‘0’s, and is transported,

to the final receiver and the output device.

 

Part II

     ‘Creation’ – children writes their own music.

     After seeing the demonstration and somewhat understand the process of how music is interpreted into ‘1’s and ‘0’s, the children can now write their own simple piece of music in ‘1’ and ‘0’.  Their own little ‘creation’ will be tested by inputting the binary codes into the computer.  The music will then be heard at the speaker.

 

Part III

     ‘Name that Tune’ – music will be played and the binary forms of ‘1’s and ‘0’s will be spitted out at the computer screen, and children can try to name the songs being played.

     This is a reverse process of part II.  Instead of inputting the binary codes, children will now see the binary codes on the computer screen as the music is being played.  This shows the children that this is a 2-way process.

 

 

Targets

 

Age 7 to 11 years

 

According to Piaget’s stages of child development, children at the age of 7 to 11 years are at their ‘concrete operations’, where:

            1.Reasoning process becomes logical

                  can be applied to concrete problems

                  begins to solve problems "in head"

            2.Makes cognitive and logical decisions

                  decanters perception

                  attends successive steps or sequences

            3.Classification and serration

                  mentally classifies objects and events

                  mentally relates them

                  mentally arrange elements according to size

                  mentally arrange events in series

                       length (7 years)

                       width (9 years)

                       volume (12 years)

            4.Understanding of space, time, and speed

            5.Understanding of cause and effect relationships

            6.Solve conservation problems

                  number (6-7 years)

                  area and mass (7-8 years)

                  volume (11-12 years)

            7.Reversibility of operations (A-B-C -> C-B-A)

            8.Cooperative communication evolves

            9.Limitations

                  cannot solve intangible problems

                       hypothetical

                       complex verbal

                       involving future

                  only problems using real objects

                  isolate problems

 

 

Activity Program

 

Introduction                                    5-10 minutes    

Warm-up                                          15 minutes

Demonstration                                  20 minutes

Explanation of ‘Creation’                  5 minutes

‘Creation’ of music                            5-10 minutes

Testing out the ‘Creation’                  30 minutes

Explanation of ‘Name that Tune’       5 minutes

‘Name that Tune’                              30 minutes

Wrap-up                                           10 minutes

 

Total time involved                           2 hours 25 minutes (approximation)

 

 

Introduction

Outreach faculty members introduce themselves, and let children settled down and be familiar with their leaders of the day.

 

Warm-Up

     Some warm-up exercises with ‘music’.  For example, playing ‘musical chair’, asking children what music they like, or musical instruments they know of.

 

Demonstration (activity part I)

     Faculty members demonstrate how a CD player works through the experiment kit that we have prepared.  Children may adjust the angles of the mirrors in the experiment, to increase the level of interaction. 

 

Explanation of ‘Creation’

     Faculty members introduce and explain the next exercise.

 

‘Creation’ of Music (activity part II)

     Children are given pieces of paper to write their own music in codes of ‘1’s and ‘0’s.  There is no limit to how long their music can be.  Each note corresponds to a 4-digit binary code as below:-

C             1010

C#          0011

D             1110

D#          0001

E             0110

F             1101

F#          1001

G             0010

G#          0111

A             1011

A#          1111

B             0100

Space      0000   

 

(These codes have been programmed into the computer.)

 

Testing out the ‘Creation’

     Children will insert their creation in binary codes form into the computer.  They will then hear their ‘creation’ from the output device of speakers.   They can then make changes to their music, or have another ‘creation’ made for further testing.  This process allows children to learn that their input of binary codes actually correspond to musical notes that they are familiar with, and that music is actually ‘1’s and ‘0’s.

 

Explanation of ‘Name that Tune’ (activity part III)

     Faculty members introduce and explain the next exercise.

 

‘Name that Tune’

     Faculty members will play the music that has already been programmed into the computer.  These are music pieces that children are familiar with, for example, ‘London Bridge is Falling Down’, ‘Happy Birthday’, and ‘We Wish You are a Merry Christmas’.  These musical pieces are written in binary code form.  Children can compete against each other to see who can name the song faster.  Also, the binary codes of the music will be shown on the computer screen as the music is being played.  Children can observe this and understand that this is a reversible process.

 

Wrap-Up

     Faculty members ask children how they like the couple hours they have spent together, and what the children have learnt that day.

    

 

Has Our Activity meet the Requirement?

 

Engage the students in an engineering activity

Yes!   Our activity is an engineering activity, and is intended to engage every single students.

 

Teach them something about what engineers do

Yes!  We are teaching them that some engineers code and decode information, some do programming, and some invent new things we enjoy like the CD players.

 

Appeal to all types of children (not just competitive children who like to blow things up)

Yes!  We believe that children of age 7 to 11 are interested in how CD players work, and are interested in creating their own things.

 

Engage about 30 children simultaneously

Yes!  Our activity can engage groups of size from 5 children to 30 or 40 children.

 

Be safe, durable, and suitable for an indoor classroom

Yes!  All the activities are safe to faculty members and children.  They are designed to be suitable for indoor classrooms, or for a beautiful, sunny outdoor condition. 

 

Employ principles of universal design

Yes! Binary codes are universal engineering language.  CD players are popular in half of the world.

 

Be transportable in a compact car.

Yes!  The demonstration kit is designed to be detachable, and is easily assembled.