Optic Todo:

Octree Debugging
*** HUGE Geometry Management/Visibility Testing/Scene Management/DisplayManager rewrite ***
*** Exceptions and Checks inside the Geometry Management code ***
Bringing up to date of all engine code and demos in preparation for DLLizing and Factory construction
Console/Resource Logger
Billboards (shader style of course)
Particle System

*** By July!

Loose Ends:
Better shader management
Cubemap File location
Exceptions in general