Optic Game Engine

The Optic Game Engine is an attempt to forge a system that implements many of the state of the art graphics, physics, and AI techniques modern games demand. The engine is based on an object-oriented structure featuring an API independent renderer, support for vertex and pixel shaders, particle systems and more. Optic requires an nVidia GeForce3 or above quality (GeForce 4,FX,Radeon) graphics card to function. Right now only an OpenGL renderer exists and a few demos demonstrate the robust graphics capability the engine offers. Check out the screenshots below or download the Optic source distribution to try it out yourself!


Obtaining Optic Using Optic Distribution:
The Optic distribution is still in an alpha stage of development so it is not the easiest thing to configure, build or run right now. Here are some instructions on getting it to build and run. Note that this requires Microsoft Visual C++ 6.0. (I have tried this with .NET and it didn't work, but it is possible, just need to reconfigure the solution a little bit). Screenshots: