A Walk in the Clouds

Q & A with the Flumphs

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Silvana's question

Silvana:
"Where are Rakni's 'legs' located, especially the ones on our Prime?"
Spokesflumph:
"There are four access points that you refer to as 'gates.' The first is located in a grove of webs, at the base of the foothills on the southern part of your continent. The second is located on a small isle, in the bay, not far from a city known as Silverton. The third is located in the Scorpion Swamps. The fourth is located in a barren region known as the Deadlands. The other locations are as yet indeterminate. Three of the four places are far from mortal civilization. The Scorpion Swamps are infested with several evil arachnids; among them is a primitive tribe of intelligent scorpions who have recently become allied with Rakni."
The Deadlands are a region south of Lifeblood that separate the Eastern Empire from the (former) Western one. The area is under a curse, and people who venture in die of fatal diseases within a few days. There is supposedly a city inside; according to the ki-rin, the Shade Lord explored the area extensively.
The foothills mentioned for the first gate might be in the mountains around the Auramkil area.

Stealth's question (technically)

Silvana:
"We saw one of her avatars, one that appeared to warp space around it. What is the best way to defeat such a creature?"
Thorongil:
"Arrows of Rakni avatar slaying."
Spokesflumph:
"The creature which you refer to is known to the flumphs as an Incarnation of the Void. There are other names for it. Such manifestations are resistant to standard attack forms. The best way for mortals to affect an Incarnation of the Void is through the use of dimensional magics. We suggest the use of a spell known as Mordenkainen's Sword. Other, riskier attacks that work on a similar principle use rifts or Spheres of Anhillation."
Thorongil:
"How about prismatics?"
Spokesflumph:
"The Incarnation of the Void is not easily affected by material objects, including most magical weapons. Prismatics are unreliable."
Ganeth:
"Based on the spell description, force blades might have a chance of working."
Spokesflumph:
"Blades of force and walls of force are not totally ineffectual."
Silvana:
"What happens if you touch the creature or it bites you?"
Spokesflumph:
"Physical contact with a Void Incarnation is almost certainly fatal."
When Plant Dude was asked this question, he just said, "Holes." In other news, Argon has used prismatics to control rifts in the past, and Tylerion is able to cast Mordenkainen's Sword as his daily evoc.

Ganeth's question

Ganeth:
"Which factions (particularly among the devils) are involved in this power struggle, and how is it likely to spill over onto our Prime (particularly the coming war)?"
Spokesflumph:
"The situation with the devils is rather complicated. There are three major factions, enumerated as follows: The first faction is associated with forces of Cold, and has relatively few followers among mortals. The second faction has a large following among humans who worship the power of Death. The third faction was thought to be followers of a Fire God, but has now been revealed to be a faction of Illusion."
Ganeth:
"The big A?"
Spokesflumph:
"Correct. The struggle is only valid on the Prime and associated planes, and many of the major players are mortal. All three factions are embroiled in the upcoming war on your continent. It appears that they hold different views on the war and its implications. It has long been known that the Illusion Faction is using this war to undermine the power of the more established Faction of Death. However, what was not generally known was that the Fire Faction was only a front for the Illusion Faction."
Ganeth:
"Is Kharnzeel working for the illusion faction?"
Spokesflumph:
"We feel it is unwise to prematurely make assertions regarding the Faction of Illusion, but tentatively speaking, the answer may be yes."
Incidentally, word is that Nitya, the Wind Temple paladin stationed in the Icelands, has had encounters with gelugons, fitting with increased activity from a faction of cold-wielding devils. The gelugons are sponsoring the ice liches down there.

Frankel's questions

Frankel:
"If I wanted to help the war with the East come to a fair and less bloody end, what actions would you suggest I take that are feasible and effective?"
Spokesflumph:
"The Forces of Evil will not suffer casualties in the coming war since their troops are often already dead. The best solution is a swift one. There are three main targets that we would recommend:
  1. Undermine the corrupt merchants who sponsor the Evil forces.
  2. The elite horse-archer troops of Afzeel.
  3. The mercenary necromancer Sarkanist and his owlbear constructs."

Thorongil's question

Thorongil:
"In mortal terms, what is Khambeer?"
Spokesflumph:
"Khambeer is why Good triumphs over Evil."
Gita:
"For mortals, Khambeer is a pleasant opportunity to gain xp and risk your soul on saves with a -10 penalty. Also a chance to become more firmly indebted to your extraplanar sponsor when they have to bring you back from the dead in a new body."

Beeel's question

Beeel:
"Well, I guess I'll ask about my old Master Ixthreel. Someday I would like to return and defeat him. But some claim that he is a demon, which would mean that I can't kill him. So: Exactly what form of life is he?"
Spokesflumph:
"'Master Ixthreel' as you know him is a confabulation of two entities. One, a mortal warrior, the second, a Spirit. They live in an evil symbiosis. To defeat them, you must learn to wield your Soul like a Weapon. We will find you a trainer when the time is right. Seek us and you will be helped. For the moment, seek to better yourself. You are not yet ready."

Cambra's question?

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Maintained by Erich Greene; last changed 4-30-97