I know. Houston sucks.
XO
J

 -----Original Message-----
From: 	"Cherry, Beth" <Beth.Cherry@enform.com>@ENRON  
Sent:	Thursday, November 01, 2001 2:18 PM
To:	Wolfe, Jason
Subject:	RE: OK Team


Jay, 
If I do not get out of this city soon, I am going to jump off of a tall building. 
Beth Cherry 
___________ 
Sr. Creative Consultant 
EnFORM Technology 
713.350.1860 
  
-----Original Message----- 
From: Wolfe, Jason [mailto:Jason.Wolfe@ENRON.com << File: mailto:Jason.Wolfe@ENRON.com >> ] 
Sent: Thursday, November 01, 2001 2:20 PM 
To: "Sample, Matt" <Matt.Sample@enform.com>@ENRON 
Cc: beth.cherry@enform.com 
Subject: RE: OK Team 
If Beth OKs it I can do a strategy session. That last email from 
Devil-Pooch made me 
yearn for the sight of his blood soiling the field of battle. 
The key to Allan's wins (and I have given it some thought): 
1) Quick advancement. He doesn't attack early, I believe it is to build 
stone walls, 
        encompassing a larger area than is proportional for his team. 
And to seal us off. 
2) Large level of resources, enabling him to cue Paladins to build as 
his army is killed. 
        Thus he has a constant wave of attacks. He also builds resources 
until the point 
he decides to attack, then he kills all but maybe 20 villagers. His army 
is concentrated 
and huge. 
3) Build castles on conquered territory. 
If we wall a large area, build resource levels quickly, then attack as 
soon as we each have a 
40 man army, with additional soldiers cued. we will win. The use of 
trebuchets is imperative. 
We should have a total of 10 on our team. Towers kill. 
AND WE MUST NEVER SIT BACK AND LET HIM REBUILD. Whenever we hang out not 
attacking, 
it's over. 
J 
>  -----Original Message----- 
> From:         "Sample, Matt" <Matt.Sample@enform.com>@ENRON  
> Sent: Thursday, November 01, 2001 1:55 PM 
> To:   Cherry, Beth; Wolfe, Jason; Soleja, Sameer 
> Subject:      OK Team 
> 
> 
> If any of you are available for some strategy practices 
> tonight...choose what civ's we'll play and practice leveraging their 
> strengths against an enemy.  We have failed to play like a team in 
> every battle yet, we must improve our solidarity as a fighting force. 
> I think that means setting team members' priorities for army segments. 
> Ex: Beth goes Byzantine and provides us with some walls and infantry, 
> I gor Briton and provide archers and siege weapons, Jay goes nuts with 
> knights and monks. We attack one base eliminating hostile towers and 
> units, and then allow the siege weapons to level the buildings with 
> archer and monk support.  Knights at perimeter to protect army while 
> we finish the job and beth building some protective walls to add to 
> the trouble the enemy must go throught o attack us while we FINISH OFF 
> every base. 
> I also suspect that twot hings have really added to allan's victories. 
> 
> 1) Walls everywhere.  We have to knock the m down to get to him and 
> he'll always know about it. 
> 2) Guard shacks every where.  He always sees where we are.  We never 
> know where he is. 
> So, who can play with me tonight?  My place?  Your place?  Office? 
> 
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