Calypso Module 5 Review and Discovery

If you aren't sure of an answer, feel free to review the module again.

  1. What tile tells Cozmo not to repeat an action?

    1. WHEN
    2. once
    3. only
    4. not again

    Answer
    The "once" tile tells Cozmo to perform an action only once while that rule remains running.

  2. What idiom do we use to tell Cozmo not to repeat an action?

    1. Quit While You're Ahead
    2. You Only Live Once
    3. Not Again
    4. Once Is Enough

    Answer
    Once is Enough tells Cozmo not to repeat an action. It's the third idiom we've learned.

  3. When is the "once" tile satisfied?

    1. When the action has been performed successfully.
    2. When the action has been attempted, even if it failed.
    3. When the WHEN part becomes true.
    4. When the WHEN part becomes false.

    Answer
    The "once" tile is satisfied when the action has been performed successfully. "Once" will not be satisfied if the action failed or was blocked by another rule.

  4. How can you tell that a "once" tile is satisfied? Circle all that apply.

    1. The DO part is dimmed.
    2. The DO part is highlighted.
    3. There is a green checkmark on the "once" tile.
    4. There is no checkmark on the "once" tile.

    Answer
    When a "once" tile is satisfied, the entire DO part of the rule is dimmed because the action will not be performed again. In addition, a green checkmark appears on the tile.

  5. What tiles makes Cozmo show emotion?

    1. emote
    2. express
    3. experience
    4. expound

    Answer
    The "express" tile makes Cozmo express an emotion.

  6. What tile makes Cozmo talk to you?

    1. say
    2. tell
    3. speak
    4. talk

    Answer
    The "say" tile makes Cozmo say something.

  7. What tile makes Cozmo play sounds?

    1. say
    2. play
    3. sound
    4. express

    Answer
    The "play" tile makes Cozmo play a sound.

  8. After the "once" tile becomes satisfied, preventing Cozmo from repeating the action, what will cause it to become unsatisfied again?

    1. The WHEN part becomes false.
    2. The WHEN part becomes true.
    3. The action fails.
    4. The program ends.

    Answer
    The "once" tile will become unsatisfied again when the rule stops running (because its WHEN part became false). When this happens, the green checkmark is removed.


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