transform3D.cpp File Reference

Source file defining Transform3D class. More...

#include <dlrNumeric/transform3D.h>

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Namespaces

namespace  dlr::numeric
 This namespace contains code for 1D, 2D, and 3D arrays, matrices, coordinate transformations, rotation conversions, and much more.

Functions

Transform3D dlr::numeric::operator* (const Transform3D &transform0, const Transform3D &transform1)
 This operator composes two Transform3D instances.
std::ostream & dlr::numeric::operator<< (std::ostream &stream, const Transform3D &transform0)
 Outputs a text representation of a Transform3D instance to a std::ostream.
std::istream & dlr::numeric::operator>> (std::istream &stream, Transform3D &transform0)
 Sets the value of a Transform3D instance from a std::istream.


Detailed Description

Source file defining Transform3D class.

Copyright (C) 2001-2007 David LaRose, dlr@cs.cmu.edu See accompanying file, LICENSE.TXT, for details.

Revision
975
Date
2007-12-30 01:57:17 -0500 (Sun, 30 Dec 2007)

Definition in file transform3D.cpp.


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