| getDirection() const | dlr::geometry::Ray3D | [inline] |
| getDirectionVector() const | dlr::geometry::Ray3D | [inline] |
| getOrigin() const | dlr::geometry::Ray3D | [inline] |
| operator=(const Ray3D &source) | dlr::geometry::Ray3D | |
| Ray3D() | dlr::geometry::Ray3D | [inline] |
| Ray3D(const Vector3D &point, const Vector3D &direction, bool normalize=true) | dlr::geometry::Ray3D | |
| Ray3D(const Ray3D &source) | dlr::geometry::Ray3D | |
| ~Ray3D() | dlr::geometry::Ray3D | [inline] |
1.5.8