| getDirection() const | dlr::geometry::Ray2D | [inline] |
| getDirectionVector() const | dlr::geometry::Ray2D | [inline] |
| getOrigin() const | dlr::geometry::Ray2D | [inline] |
| operator=(const Ray2D &source) | dlr::geometry::Ray2D | |
| Ray2D() | dlr::geometry::Ray2D | [inline] |
| Ray2D(const Vector2D &point, const Vector2D &direction, bool normalize=true) | dlr::geometry::Ray2D | |
| Ray2D(double aa, double bb, double cc) | dlr::geometry::Ray2D | |
| Ray2D(const Ray2D &source) | dlr::geometry::Ray2D | |
| ~Ray2D() | dlr::geometry::Ray2D | [inline] |
1.5.8