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Game 0:
Ran individual presessions for each character. Characters played through the night of Boccob 14 in CE 370, later called the Night of Madness. A cry went out, somewhere to the north of Landing. People heard it, and marched north. Some people had strange magical powers; everyone experienced a boost to their Charisma. Party members tried to create order from the chaos, and prevent people from marching north in their brain-addled state.

Game 1:
Aftermath of the Night of Madness. Party members were summoned by one Lady Spooner, previously in charge of covert ops, now acting head of government. Most of the Spooner line had flown north during the night. The rival noble houses had united under the control of Lord George Saucer, who had taken over the palace. Party's goal: Evict Lord Saucer and retake the palace as rightful rulers of Landing.
Initial skirmishes with Lord Saucer proved painful: he had a wide array of new, previously-unknown powers, and his minion nobles seemed pretty strong as well. Frustrated, party went and burned down his house for no obvious reason.

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