Publications
Book Chapters
Kelleher, C. Using Storytelling to Introduce Girls to Computer Programming. In Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Computer Games. Yasmin Kafai, Carrie Heeter, Jill Denner, and Jennifer Sun editors. MIT Press, in press.
Pausch, R., D. Cosgrove, and C. Kelleher. The Development and Future of Alice. In An Introduction to Programming Using Alice. Charles Herbert, author. Course Technologies, 2006.
Journal Papers
Kelleher,C. and R. Pausch. Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. ACM Computing Surveys, vol. 37 no. 2, June 2005, pages 83-137.
Kelleher, C. and R. Pausch. Using Storytelling to Motivate Programming. Communications of the ACM, to appear.
Conference Papers
Kelleher, C., R. Pausch, and S. Kiesler. Storytelling Alice Motivates Middle School Girls to Learn Computer Programming. 2007 Conference on Human Factors in Computing Systems, to appear.
Kelleher, C. and R. Pausch. Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories. 2006 IEEE Symposium on Visual Languages and Human-Centric Computing.
Kelleher, C. Alice: Using 3D Gaming Technology to Draw Students into Computer Science. 2006 Game Design and Technology Workshop and Conference, pages 16-20 (Invited paper).
Kelleher, C. and R. Pausch. Stencils-based tutorials: design and evaluation. 2005 Conference on Human Factors in Computing Systems, pages 541-550.
Refereed Posters, Demonstrations, etc.
Kelleher, C. Alice: A Free Tool for Creating Pixar-Style Animated Movies. Workshop Presentation at the 2006 National Educational Computing Conference.
Flanagan, M., I. Bogost, K. Perlin, J. Maloney, and C. Kelleher. Serious Play: At the Edge of Education Gaming. Panel Presentation, Serious Games Summit at the 2006 Game Developers Conference.
Kelleher, C. Leveraging 3D Animation to Motivate Middle School Girls to Learn Computer Programming. Short paper and Doctoral Seminar at the 2006 Symposium on Interactive 3D Graphics and Games.
Kelleher, C., D. Cosgrove, D. Culyba, C. Forlines, J. Pratt, and R. Pausch. Alice 2: Programming without Syntax Errors. Short Paper and Demonstration at the 2002 Conference on User Interface Software and Technology.
Kelleher, C., D. Cosgrove, D. Culyba, C. Forlines, J. Pratt, and R. Pausch. Creating a Programming System for Middle School Girls. Poster at the 2002 Grace Hopper Conference.