/*
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				  RETSINA(tm)
    Reusable Environment for Task Structured Intelligent Network Agents(tm)

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*/
/* Copyright (c) 1998, Dirk Kalp, Katia Sycara, RETSINA Project,
                       Carnegie Mellon University
   All rights reserved
*/

/*----------------------------------------------------------------------------
  HISTORY:
    Spring/Summer 1998 Dirk Kalp (kalp@cs.cmu.edu)
    Created the module.

    Dec 03 1998 Dirk Kalp (kalp@cs.cmu.edu)
    Added this HISTORY log. 
----------------------------------------------------------------------------*/

package EDU.cmu.softagents.retsina.Communicator;

import  EDU.cmu.softagents.util.*;
import  java.util.*;


/** The DispatchOutputMsgs class takes care of the central queue,
    dispatchQueue, where msgs to be sent to other agents are
    deposited. These queued msgs must be InternalMsgs since they must
    contain the necessary internal fields that identify the Connection
    on which the msg should be sent. DispatchOutputMsgs also has a
    method that allows the central dispatch queue to be bypassed, allowing
    callers to directly send a msg on the Connection and block while the
    actual socket IO occurs. This interface allows callers to factor in
    the IO time and to immediately know if the msg send succeeded. With
    the msgs in the dispatch queue, an IO error on the Connection in sending
    a msg will not be discovered by the caller until/unless he attempts
    to send another msg out on that same Connection. For many callers
    (especially those sending responses to client requests), this is an
    acceptable mode since, with respect to our open world model, clients
    are responsible for dealing with uncertainty and timeouts.

    The thread here is in a loop in which it removes a msg from the queue,
    looks up its Connection, and uses the Connection to send the msg. This
    thread also implements the logging facility for logging msgs sent to
    logs such as the demodisplay.
    NOTE: For now we will not implement the general logging facility.
          Only the demodisplay will be supported. The general mechanism
	  will have to wait till later. -dirk 4/4/98
    NOTE: We have now implemented the general logging facility. -dirk 8/3/98
*/
public class DispatchOutputMsgs extends Thread {

  public static /*final*/ boolean DEBUG = true;
  protected static int dispatchCount = 0;

  private String agentName;
  private GenericQueue dispatchQueue;
  private MsgLogInterface logFacilityList[];
  private Hashtable logFacilityHash;


  public DispatchOutputMsgs(String agentName,
			    GenericQueue dispatchQueue,
			    MsgLogInterface logFacilityList[],
			    Hashtable logFacilityHash)
  {
    this.agentName = agentName;
    this.dispatchQueue = dispatchQueue;
    this.logFacilityList = logFacilityList;
    this.logFacilityHash = logFacilityHash;

    this.start();
  }
    



  private void sendMessage(InternalMsg iMsg)
  {
    if (DEBUG)
      System.out.println("DispatchOutputMsgs.sendMessage: Sending msg " +
			 dispatchCount + ": " + iMsg.toString());

    String connectionName = iMsg.getField(InternalMsg.CONNECTION_NAME);

    // Connection name should not be null since the InternalMsg should
    // have been validated before being queued but let's just check
    // anyway. If null, we can only print an error msg and return.
    if (connectionName == null) {
      System.out.println("DispatchOutputMsgs.sendMessage: Connection name " +
			 "missing from outgoing msg " + dispatchCount +
			 ": " + iMsg.toString());
      return;
    }

    // For Connections that have been flagged with errors, the
    // Connection may or may not be in the table. A Connection to
    // a client gets removed once a send error occurs on it but a
    // Connection to a server should remain until the last descriptor 
    // for the Connection gets closed. If the Connection is no longer
    // present, we just print an error msg and return. 
    Connection conn =
                 Communicator.connectionTable.lookupConnection(connectionName);
    if (conn == null) {
      System.out.println("DispatchOutputMsgs.sendMessage: Lookup of " +
			 "Connection " + connectionName + " failed for " +
			 "outgoing msg " + dispatchCount +
			 ": " + iMsg.toString());
      return;
    }

    // Convert the InternalMsg to an ExternalMsg before it goes
    // out on the socket.
    ExternalMsg eMsg = iMsg.convertToExternal();

    // The Connection method will check to see if the Connection is OK.
    boolean success = conn.sendMsg(eMsg.toString());

    // The Connection needs to know that a msg from the dispatchQueue
    // was sent in case a close on the Connection is being delayed
    // until the queue is drained of msgs going out on the Connection.
    // Even if the msg send had an error, we still signal since what we
    // care about is the msg being taken from the queue.
    conn.signalMsgDispatched();


    // Log the msg if it was indeed sent.
    if (success) logMsg(iMsg);

  }


  /** This method allows the caller to bypass the central dispatch
      queue and have the msg directly sent out on the Connection
      provided. Returns true if msg was successfully sent.
  */
  protected boolean directSendMsg(Connection conn, InternalMsg iMsg)
  {
    // Convert the InternalMsg to an ExternalMsg before it goes
    // out on the socket.
    ExternalMsg eMsg = iMsg.convertToExternal();

    // The Connection method will check to see if the Connection is OK.
    boolean success = conn.sendMsg(eMsg.toString());

    // Log the msg if it was indeed sent.
    if (success) logMsg(iMsg);

    return success;
  }


  /** Log a msg sent by the agent with any logging facilites
      available to the agent. Don't log msgs being sent to any
      logging agent.
  */
  private void logMsg(InternalMsg iMsg) {
    if (logFacilityList == null) return;

    // Log the msg but don't log msgs that are
    // being sent to any logging agents.
    if (!logFacilityHash.containsKey(iMsg.getField(InternalMsg.RECEIVER))) {
      for (int i = 0; i < logFacilityList.length; i++) 
	logFacilityList[i].logMsgSentByAgent(iMsg);
    }
  }


  /** This method will add a msg to the central dispatch queue so that it
      may be sent out by DispatchOutputMsgs. The Connection it is to be
      sent on has its count updated to show one more msg for it is now
      in the queue.
  */
  // NOTE: This does not need to be synchronized. We would want to be
  //       careful about synchronizing in this class, especially with
  //       sendMessage(), since it would defeat the purpose of the
  //       central dispatch queue by forcing msg queueing to wait
  //       while a prior msg is being sent out, i.e., it would be almost
  //       like blocking IO to some extent.
  //
  protected void addMsgToDispatchQueue(Connection conn, InternalMsg iMsg)
  {
    dispatchQueue.addObject(iMsg);
    conn.signalMsgQueuedToDispatch();
  }


  /** This is the DispatchOutputMsgs thread that loops forever taking a
      a msg from the central dispatch queue and sending it out on the
      proper Connection. The identity of the Connection is embedded in
      the msg which is an InternalMsg.
  */
  public void run() {
    // Thread will block waiting on the dispatchQueue if it is empty.
    while (true) {
      InternalMsg iMsg = (InternalMsg) dispatchQueue.removeObject();
      dispatchCount++;
      sendMessage(iMsg);
    }
  } 

} // end of DispatchOutputMsgs