Summer CES 1994 IRC Discussion with Jer Horwitz of TNT


From: <horwitz@acsu.buffalo.edu> (Jeremy B Horwitz)

Summer CES 1994 Discussion with Jer Horwitz of TNT (The Next Thing) Magazine, a Renegade Technologies Unlimited production.

The IRC discussion began at 8:00pm EST sharp on Monday, June 27th, 1994.

This transcript has been edited slightly to remove excess dialogue, garbage characters and re-flow confusing text. Meanings have not been changed.

IRC discussion begins

<FE> so what system was best of show?

<BlaZphemy> That's a good question, FE... Are we talking 16-bit or next generation?

<FE> blazphemy: both, I guess...

<BlaZphemy> FE: Well, for 16-bit, I'd say SNES was an easy dominant force at the show. The Genesis really proved that it was still in the game, though. For the next generation systems, I think the 3DO was really strong.

<FE> Is Ultra 64 looking to be better than Saturn? And was Sony there with their PS?

<riffraff> blaz: 3do will die. psx and saturn will kill it tho.

<JackRippr> word is saturn is being redesigned to compete with the playstation

<Oppressor> 3DO made an impressive showing...

<BlaZphemy> I was somewhat disappointed with the Atari showing, but Scott's (Oppressor's) game, Star Battle, was looking cool. =)

<Oppressor> Thanks :=)

<BlaZphemy> Saturn is not being redesigned.

<FE> jack: heheh... PS has a weird looking controller.. you got a US release date yet?

<BlaZphemy> PS's controller has been fixed since those pictures were shown.

<FE> blaz: from the Japanese mags? Why and what'd they change it to?

<BlaZphemy> FE: The controller's 4-button joypad is now a normal 8-way directional.

<FE> blaz: what else is different?

<BlaZphemy> FE: Not entirely sure. PS-X knowledgables are on my staff, but I'm not among them. (No press was admitted to the PS-X demos.)

<JackRippr> what I heard was they are releasing the "saturn" as 32x or whatever while the saturn is pushed back til 95?

<BlaZphemy> Nope, Jack. I can tell you a bit about the Saturn right now if anyone has specific questions.

<FE> blaz: for developers only? I think they changed the name to just PlayStation, according to their advertisements in the Japanese mags...

<riffraff> jr: they showed 2 demo games for saturn I heard.

<BlaZphemy> FE: Yes, it's Playstation for certain. Developers only, though one press person may have been admitted. Sony was giving a lot of parties for developers. No Saturn games or demos were shown to my knowledge. Period.

<JackRippr> Sony wasnt letting anyone in that wasnt under NDA

<Oppressor> We couldn't get in to the Sony area at all beyond the public section...

<Sir_Jinx> Hi, you get a chance to check out the 3do stuff?

<BlaZphemy> SJ: Yep, saw pretty much everything 3DO.

<JackRippr> 3d0 was mediocre. way of the warrior was about the best I saw.

<BlaZphemy> 3DO was not mediocre whatsoever.

<Oppressor> I think 3DO made a strong showing with Shockwave and WOTW but the rest was just OK... AD&D Slayer is promising as was Samurai Shodown...

<JackRippr> I think atari's kasumi ninja had better animation that way of the warrior but the characters kinda looked retarded :-)

<FE> Blaz: Was 3DO Samurai Shodown shown? Exact or not?

<BlaZphemy> FE: Three versions of SS were shown, at least.

Samurai Shodown for the 3DO was this: A one screen demo with two Haohmaru characters, one in black, one white, both with many of their animations, though not all (no special moves, no victory poses on the first day of the show, though one victory pose appeared on day 2).

And the background was fully animated -- Haohmaru's background. It was all exact to the Neo game, and I spoke with Crystal Dynamics reps about how they were going to handle the translation. They said: It will be 1:1 perfect, but we'd like to think it (will look) better than the arcade.. The music will be done in whatever the best possible manner is to keep it like the arcade game, and the scaling IMO was smoother than the original. It looked like the background animation might have even been a little better, but I can't honestly say.

<FE> blaz: that sounds cool...

<Sir_Jinx> bla - how were the new titles for 3do, hopefully more than eye candy!

<Oppressor> I have to agree, the backgrounds were good...

<JackRippr> I was sick of all the doom clones except Lucas's starwars one..

<Sir_Jinx> cool, I cant wait to see some of the newer games coming out.. I just wish 3do could get an arcade replica or Virtua Racing but oh well! :-)

<BlaZphemy> As for the rest of the 3DO booth, FIFA soccer was amazing. FIFA had a completely dynamic perspective field with great players, it was really amazing. Road Rash was absolutely stupendous... Texture mapping "up the butt" as my girlfriend was putting it...

<Sir_Jinx> yeah, I haveheard high marks about FIFA.. Makes madden look like total shit is what I was told :-)

<Oppressor> Just plain didn't like Road Rash myself... Something about the colors...

<riffraff> I heard Road Rash 3do was cool

<Sir_Jinx> jack - what was that? Star Wars doom style for 3do?

<Oppressor> It's called "Dark Troops."

<BlaZphemy> Opp: The colors weren't all that bad, just weird in the city levels but nice nevertheless. There were a whole bunch of good *games* for the 3DO, VR Stalker was another overlooked one, there was a lot of impressive full-motion video for the 3DO, like Duelin' Firemen...

<Oppressor> VR Stalker was promising... Could go either way... But it's nice to see a true flight simulator on the 3DO...

<Sir_Jinx> Here is the key question. Seeing what you saw at CES, would you buy a 3do??

<riffraff> blaz: Yes I think a 3d0 is worth getting now - especially with Madden free.. did you see SPACE ACE for 3d0? was it out?

<BlaZphemy> Project Reality (Ultra-64)'s driving game was very interesting.

<Oppressor> Was Ultra 64 the home system or the arcade system?

<BlaZphemy> SJ: It depends on your perspective and financial situation.

<BlaZphemy> Ultra-64 was the arcade system.

<FE> Blaz: as good as virtua? Does ultra look to be as good as, say, Saturn or something?

<BlaZphemy> Ultra destroys Sega's arcade hardware for Virtua Fighters, compares favorably to Daytona from what I've seen of Daytona.

<Sir_Jinx> bla - say you want a new game system, and could buy one, if its worth it.. so I guess the question is, is it worth it.. I already own a 3do myself, but would like to know other opinions on it

<BlaZphemy> Riff: No 3DO Space Ace that I saw at the booth. SJ: I think Super SF2 Turbo for the 3DO makes it *immediately* worth buying, and that was indeed announced.

<JackRippr> most of the 3d0 stuff didnt look as smooth as it could have been.

<FE> blaz: was it shown?

<BlaZphemy> I would not buy the Jaguar at this moment given what I saw at CES. FE: No, it's under development.

<JackRippr> Jag was a disappointment

<BlaZphemy> The Super NES still had the most great games at the show.

<Sir_Jinx> bla - did they have any screen shots or anything? I think it would be cool to have a multi-player SF2 up to say 8 dudes fighting at once.. if it doesnt get too confusing and lame

<BlaZphemy> Mortal Kombat 2 was absolutely awesome, as were a few other titles.

<BlaZphemy> SJ: No screen shots, just a small blurb in press releases. Even 3DO people weren't talking about it, they were more enraptured with the really cool Way of the Warrior.

<JackRippr> mortal kombat was a rehash of the same old boredom with new graphics.

<BlaZphemy> WOTW really lives up to what everyone has been saying.

<Oppressor> I have to agree with Jer...

<BlaZphemy> MK2 was not a rehash. It was a great translation with great gameplay.

<Oppressor> But I hasten to add that I am very impressed with the 3rd party developers I met... These are people who will be movers and shakers in the video game industry... I didn't like anything by Acclaim (Except for the free yoyo and itchy&scratchy watch).

<Sir_Jinx> bla - how much has it improved since the demo of WOTW on the sampler disk? That demo version sucked ifyou ask me!

<BlaZphemy> SJ: It improved one hundred fold, but a lot of the game is impressive because of *play,* not just animation.

<Sir_Jinx> bla - besides the mk2 for snes, what other snes titles especially caught your attention?

<BlaZphemy> SNES games: Super Punch Out. Donkey Kong Country was awesome.

<JackRippr> what was the game with the unicycle?

<Oppressor> Donkey Kong Country was the best game of the show... A real innovation...

<BlaZphemy> I wouldn't say it was innovative, but it was really well done. Uniracers, Jack.

<Oppressor> Innovative in its wonderful dynamics... otherwise just a platform game with rendered graphics...

<Sir_Jinx> SUPER PUNCH OUT??? If that is what I am hoping, my snes is staying!!!!!!!!

<BlaZphemy> SJ: Yes, it is, and it was totally great.

<JackRippr> DKC wasnt too innovative but it was technically (from a snes coders point a view) impressive.

<BlaZphemy> Opp: It was Sonic the Hedgehog for the SNES.

<Sir_Jinx> bla - you got a chance to play?

<BlaZphemy> SJ: Yes, and screenshots and audio.

<Oppressor> I thought it was better than Sonic...

<BlaZphemy> Power Instinct was great (by Atlus) Opp: No doubt. Nintendo + Sonic = Awesome game. Super SF2 was awesome, too.

<Oppressor> True.

<BlaZphemy> Capcom's X-Men for the SNES was looking really good. Demon's Crest by Capcom was also looking hot, though not as impressive in some ways as I had been led to believe.

<JackRippr> final fantasy 3

<BlaZphemy> FF3 was really good for RPG fans. Really cool. Super Bomberman 2 (though old to import fans) is a great game.

<JackRippr> FX racer from nintendo was playing.. didnt look to fast..

<Sir_Jinx> I heard there was going to be a Beavis & Butthead for snes.. Any mention of that?

<BlaZphemy> Konami's Batman Animated Series was neat.. FX Stunt Trax was average...

<JackRippr> beavis and butthead looked moronic :-) like those cheezy T*HQ games.

<Oppressor> FX Racer had a really cool level where you drove through water and all the polygon scenery was reflected in it...

<Sir_Jinx> If the graphics were good, the vocals were good, and it played like Cool Spot, I would be happy! :-)

<BlaZphemy> B&B for the SNES "sucked" to use an appropriate word.

<Sir_Jinx> bla - how would you rate B&B against say something as lame as Mr. Nutz?

<BlaZphemy> Earthworm Jim was another good title. Um, Mr. Nutz had nice graphics and sounds, average play mechanics. B&B had bad graphics and sounds, bad play mechanics. The Superman and Justice League fighting games by Sunsoft were both good.

<Sir_Jinx> bla - jesus, that bad!? Well, so much for that game! if only they had a CES here in Seattle!

<BlaZphemy> World Heroes 2 was good for the SNES (IMO, though some people were shaky on it), Samurai Shodown was a bit disappointing.

<Sir_Jinx> I heard World Heros 2 totally sucked! Maybe this is a newer version or something

<BlaZphemy> WH2 was a pretty solid translation IMO. No SF2 but then the arcade game wasn't, either.

<Sir_Jinx> did they have Microcosm for 3do?

<BlaZphemy> No Microcosm that I saw. No great loss. They had it for CD-I though, right underneath a sign that read "The Joy of Sex," I made an obnoxious comment to my girlfriend as the ship flew through some bodily organ.

<Sir_Jinx> oh, out of the 3do's shown, which seemed to be the best? and did AT&T have their modem demoed?

<JackRippr> were they runing doom on the Jag there? I only saw wolf 3d

<BlaZphemy> Doom was on the Jag at 180*160. That's a good question on the 3DOs. One of them has a modem built in, but it's hard to say which is "best" until prices are announced...

<Oppressor> Doom is OK, the resolution cut doesn't hurt that much, but I think ID could have done much better...

<BlaZphemy> Everyone's afraid to announce a price because of the competition.

<BlaZphemy> I don't think AT&T was showing the 3DO modem.

<Oppressor> I heard $699 for Sanyo and Goldstar...

<JackRippr> I heard Samsung or was it Goldstar was gonna have mpeg built into their 3d0

<BlaZphemy> Opp: Seems high. I disagree on Doom -- it was really not impressive on the Jag.

<Sir_Jinx> $699!! man..

<BlaZphemy> There will be one 3DO system with MPEG inside.

<Oppressor> 640x400 Doom on the PC was very nice...

<Shion> Gee, I hope Jag Doom at least out does the 32-X version.

<Oppressor> Have you ever played it on the PC? It has a real problem with chunkiness even there...

<BlaZphemy> Jag Doom cannot outdo the 32-X version, and they weren't even showing the 32-X one.

<Oppressor> AvP looks much better... but neither has the framerate to rock...

<JackRippr> doom has a real boredom factor

<Oppressor> Not if you're networked...

<BlaZphemy> AvP has a terrific framerate. That looked really good.

<Shion> Still, the lower resolution might not kill it.(I don't hear many complaining about the SNES games having lower resolution than Genesis ones.)

<JackRippr> I wouldnt say terrific.. but AvP looked good.

<Oppressor> You really only notice it when weird objects far away startaliasing... AvP needs a game to go with the graphics... I'm not sure they have one yet...

<BlaZphemy> AvP has a terrific framerate. That looked really good. Well, considering the multiple overlays of transparency while walking around with a machine gun, it was neat. You could play as the Alien and Predator if you used a special code.

<Shion> Any word on the Saturn or 32X?

<BlaZphemy> Shion: Yep, quite a few words. I photoed Clint Dyer for you, too.

<Oppressor> 2 layers?

<Oppressor> Did you see the dropship hangar?

<Shion> Gee, did you introduce your self to him and who you are:-)

<BlaZphemy> Shion: Actually I was in the midst of talking with Mike Latham, so I didn't get a chance. Oppressor: No, I didn't. What was it?

<Oppressor> Ceiling is a bottom view of a dropship from Aliens, it looks really cool...

<Oppressor> Hopefully with all the delay, they network it... That would save the game...

<Shion> So, what did you hear about the Saturn.(I still think Sega shouldn't release it until they can sell it for $250.)

<BlaZphemy> Shion: I know the first titles for Japanese and US launch, though not by title. It may be out before Christmas of 1995.

<Oppressor> Jag Star Raiders looked like an ST game.

<BlaZphemy> Oppressor: I didn't even see Star Raiders - where was it?

<Oppressor> Oops, it's called Space War now...

<Shion> Damn, that won't be enough time.(It'll probably come out at $400.) At that rate, it'll die and take the 32X with it.

<BlaZphemy> Opp: THAT WAS STAR RAIDERS? That was so horrible!

<Oppressor> Really unimpressive cockpit graphics...

<BlaZphemy> Shion: No, it won't really die IMO.

<Oppressor> Yeah, we don't fear much competition from it...

<BlaZphemy> The 32-X is already dead from a realistic standpoint although Sega says otherwise.

<Oppressor> 32X is an evolutionary dead end...

<Oppressor> 3DO and Jaguar are not...

<BlaZphemy> Oppressor: Correct.

<Shion> Why not? I mean, just having us "Game Nuts" grabbing up a system won't lead to it's success.(I don't see anybody else buying a $400 game machine.)

<BlaZphemy> The 32-X can most likely do a perfect translation of Virtua Racing.

<Oppressor> The "early" pics of Virtua Fighter on the 32X look lame...

<BlaZphemy> A pretty good translation of the Star Wars arcade game..

<BlaZphemy> Opp: There isn't a VF for the 32X to my knowledge.

<Shion> Well, that's kind of a good deal.(Either pay $100 for a lousy VR or $200 for a good version and get the system too.

<BlaZphemy> Scott: Not in Other Stuff. They have Saturn VF in Japan Now.

<JackRippr> they didnt have all the polygons in the 32x version

<Oppressor> I hope that this is the case... But I've heard lots of marketing hype like that before...

<BlaZphemy> Very important to note regarding all polygon technologies: Sega is doing the polygon builds a little at a time, not all at once, so the early pictures are not going to show the level of polygonal detail we see in the final versions. VF, this is most certainly the case, as is the case with all the 32-X products shown at SCES. I was told that the Saturn chips are not all yet online, and that developers are only getting access to specific chips at certain points.

<Oppressor> I gotta say I'm skeptical... They must have the models already...

<JackRippr> that sucks :-)

<Shion> Blaz, you also have to remeber that the Genesis really didn't start "selling like hot cakes" until they dropped the price to $150 and included Sonic.(Hell, Nintendo did even make that 2.1 MIL figure either.

<BlaZphemy> Opp: Models of what, Saturn?

<Oppressor> No, the models of the objects in VF...

<BlaZphemy> Shion: Immaterial IMO.

<BlaZphemy> Opp: I was told exactly how the polygonal builds are being done...

<Oppressor> How?

<Shion> Still, I've yet to see a game system that cost that much and sold well.

<BlaZphemy> Opp: Something was said about the number of individual points needed to comprise a VF character, and with each additional graphics support chip coming online, they're able to get another set of points moving on the characters.

<Oppressor> How many is it? I would guess 1000; I would guess the models I saw were ~100.

<BlaZphemy> Opp: Don't know. VF arcade characters have 2200 polygons, which probably means 4000-8000 points.

<Oppressor> Vertices get used more than once... I'd say 1000...

<BlaZphemy> Depends on how many sides a polygon has though.

<Oppressor> A lot of that is for surface detail because they don't texture map. I'd say they have no more than 4 in VF,,,

<BlaZphemy> I can't speculate on the technicals. I've seen pictures, regardless.

<Oppressor> What they're probably doing is using reduced detail version of their full objects... Gameware markets software to do this.

<BlaZphemy> Opp: Very possible. All Saturn stuff is still on early development systems.

<Oppressor> But I wonder how many we'll see in the final version... The 32X RISCs are up... That means their math engine is going... It's a question of what they're using to draw the objects...

<BlaZphemy> Opp: They didn't even have a 32-X at the show. There was a plastic mock-up and a Mars development system. A huge development system, at that.

<Oppressor> ID supposedly has one...

<Time2> BlaZ: What system impressed you the most? and why? 32bit and above..

<Oppressor> I'll bet those 32X systems are in short supply for now... This probably means 2 more months before the rest of the developers get them...

<BlaZphemy> Time: In current release, the 3DO was strongest. In future release, Project Reality (aka Ultra-64).

<Oppressor> This means to me there won't be much for Christmas from them... ID however really likes the package they've put together...

<BlaZphemy> Sega hasn't started production of 32-X yet. I have pictures of the box for Doom 32-X already.

<Oppressor> To be fair, Nintendo has not demonstrated a home version of Ultra 64 can be done...

<Time2> BlaZ: what makes 3DO the strongest? The Nintendo is better than the Sony and Sega units?

<Oppressor> I'm talking about development systems... Our company president is buying a 3DO now...

<BlaZphemy> Opp: Well, neither has anyone else, for that matter, shown a real working next gen from Sega, Sony or Nintendo. I work on faith because of what I saw at Nintendo.

<Time2> Oppressor: what company is that?

<Oppressor> I expect amazing arcade games from Nintendo however...

<BlaZphemy> Time: 3DO has a bunch of good games coming to market, and Saturn/PS-X weren't shown around generally.

<Oppressor> 4-Play.

<BlaZphemy> Doom 32-X will be 24mb, available Fall '94.

<Time2> BlaZ: did you see what programs GTE has been developing?

<Oppressor> 3DO made a strong showing, they needed to with all the bad media attention they've gotten....

<BlaZphemy> Time: I wasn't around GTE much myself, other staff members covered it.

<Time2> Opressor: And their stock has suffered badly because of that :(

<Time2> BlaZ: Any good PC Titles?

<Oppressor> To be fair, Trip Hawkins brought it on himself by overselling the system...

<BlaZphemy> Time2: Another thing my staff covered. There was said to be a great Doom type game which was not the Star Wars one, though I don't know the name. It was by Interplay, regardless.

<Time2> Oppressor: Everyone likes to cheer you on when you are reaching for the top. Once you have a little success they want to pull you down.... I wonder how much longer 3DO will last...

<BlaZphemy> The media knocked 3DO out, not Trip. Overstated sales expectations were only a part of it, I agree with Time's hypothesis.

<Oppressor> Time2: Well he made the same mistakes Atari did but he had the media's attention when he did it... They've both suffered from big delays...

<BlaZphemy> We had a member of Apogee's staff attending our meetings, and he was telling me about the best 3-D engines at the show. It was generally agreed that the best was Interplay's.

<JackRippr> or Descent.. I dont know the spelling.. was the doom game that had 6 degrees of freedom.

<Oppressor> Atari has been largely ignored...

<JackRippr> BlaZ: were you at michael jordans?

<BlaZphemy> Jack: Yeah, that's right, how'd you know?

<JackRippr> I was with steve from apogee and Rob

<Time2> The next CES will be held in Philly?

<BlaZphemy> Jack: That was you? (had no idea) =)

<Time2> Jack: What does Apogee have coming up?

<BlaZphemy> Apogee is working on Duke Nukem 3-D, Steve was saying.

<JackRippr> oh, the guy at the end of the table.. right? I was at the other end

<BlaZphemy> Jack: Yeah, Robert and I were talking through most of the meal.

<Time2> BlaZ: One thing about Apogee games that I hate. The music sucks :(

<BlaZphemy> Time: I don't play many PC titles, so I can't agree or disagree. =))

<JackRippr> Raptor looked good..

<Sark> Raptor IS pretty fun.

<Time2> BlaZ: was ST:TNG shown for the 3DO at the CES?

<Time2> Raptor? Boring.... :)

<BlaZphemy> Time: The same demo has been making the rounds for ages. I spoke with Spectrum Holobyte's Gilman Louie (President) to get the official word on that...

<Time2> BlaZ: and what is the word? :)

<BlaZphemy> He said that it was coming out for certain and that the rumors regarding indefinite hold/whatever were completely false;

<Time2> Gilman is chairman no? :)

<BlaZphemy> The rendering is taking a while and the game engine is still under development,

<BlaZphemy> Spectrum will also be releasing a Star Trek: Generations game, not necessarily for 3DO though.

<Time2> BlaZ: what did you think of ATari?

<Sark> blaz: I've been hearing mixed reviews of Atari's showing. Some rave, and others pan it. What'd you think?

<BlaZphemy> Here's my Atari feeling: Many of the on-line Atari fanatics seem to love anything Atari releases. The truth about Atari's display is that the show's objective observers generally felt they had a mediocre (if not worse) showing. A large majority of the titles at their booth were either really stupid or just unimpressive.

<Sark> What about the minority? :)

<JackRippr> atari needs more 3rd party coders. as with the 2600, atari titles are mediocre

<Time2> BlaZ: That is too bad about Atari.... hmmm.. What and who is TNT?

<BlaZphemy> Everyone was hoping "Assault" by Midnite Software would be the arcade game, but it wasn't.

<Sark> blaz: So what WAS Assault then?

<BlaZphemy> Assault is now called "Assault: Covert Ops," and sounds like a side scroller. I didn't see it on display.

<BlaZphemy> Sark: They had some very good titles, too, but they were few and far between. Time2: TNT is my magazine, let me DCC you the information.

<Sark> blaz: For example? You're gonna make me dig aren't you! :)

<Time2> BlaZ: how many titles do you estimate that 3DO and Atari will have in the next 6 months?

<BlaZphemy> Sark: Alien v. Predator was good. White Men Can't Jump Basketball had nice graphics (have it on video tape here).

<BlaZphemy> Doom was disappointing but not horrible.

<Sark> blaz: WMCJ? That's a surprise! You're the first person who's really said ANYTHING about that one.

<Sark> re JagDoom. My understanding is that is was a month or two old version.

<BlaZphemy> Time2: 3DO: 30-40. Atari: maybe 25. Games like Blue Lightning and Battlezone were generally disappointing.

<Sark> Blaz: Atari crank out 25 titles in 6 months? Yow! I've got a Jag and _I'M_ not that optimistic! :)

<BlaZphemy> Checkered Flag looked surprisingly cool, BTW. Atari themselves may not, but third party companies may. Only two titles were done" as of CES, so Atari may only get 10 or 15 out by Christmas.

<Sark> This is EXACTLY the kind of confusion that I mentioned earlier. Many people have been raping checkered flag.

<BlaZphemy> I watched and video taped it. It was not bad at all, and I played the 32-X Virtua Racing Deluxe, too. I also played Project Reality Cruis'n USA. I love driving games and CF was not bad.

<Sark> blaz: You should know! How'd 32X show in your opinion?

<BlaZphemy> Sark: It's impressive but it is, as Oppressor said earlier, a dead-end system.

<Sark> blaz: Which means it will sell well. :(

<Sark> What did you think of Iron Soldier?

<BlaZphemy> Sark: It was not really a game, just a demo, but it was really neat looking. Sega had a game just like it called Metal Heads (which was more playable) and Nintendo had something like it by ElectroBrain/ Argonaut called Vortex/Citadel. Another good Jag game, BTW, was Rayman by UBI Soft.

<Sark> blaz: I was impressed w/ the amount of time the programmer spent on it. 3 months or so, I've heard.

<BlaZphemy> The fighting games for the Jaguar were all disappointing. Sark: I heard two, but it doesn't matter. It was a cool demo for sure.

<opa-opa> Blaz: I have to start writing.... :) and I just heard that SSF2T is coming out for 3do.. I did not know that.

<BlaZphemy> Opa: Yeah, it was being discussed at Michael Jordan's after the show. (My side of the table (*grin*).)

<BlaZphemy> Time for me to go, all -- bye!

[IRC transcript ends at 9:30pm EST on the night of the 27th.]

[This transcript's quotes from Jer Horwitz (BlaZphemy) are Copyright (c) 1994 Jer Horwitz for Renegade Technologies Unlimited. This transcript cannot be reprinted without the express written permission of the author.]

For more information from the Summer CES, mail V089L3S3@UBVMS.CC.BUFFALO.EDU for ordering information on RTU's excellent SCES magazine TNT (The Next Thing).