MOBOT = MObile RoBOT
(As of 3 October 1995)
The course is located on the walkway in front of Wean Hall, in the area with the two bicycle ramps. The track consists of a wavy, white painted stripe approximately two inches in width, and has a minimum turn radius of 36 inches measured at the center of the stripe. The track will lead through a number of wicket-style gates which straddle the stripe. To proceed successfully, a vehicle must pass through each gate in turn.
Gates are wicket style, bent from one-half inch electrical conduit
("EMT", 0.71 inch outside diameter, galvanized steel) and have an
inside opening 18 inches square (+/- 1/2 inch). The two top corners
have an inside radius of approximately 3.5 inches due to the bends in
the conduit. (Note that these bends intrude slightly on the 18 inch
square opening.) Each gate is supported on a 12-inch-long horizontal
leg (inverted T) on one side of the wicket such that the inverted T is
perpendicular to the plane of the wicket (i.e. -- the 12 inch leg is
nominally parallel to the track). A prototype wicket is available for
viewing in WeH 1317 (the office of Ben Brown
The gates stand sturdily and are not trivial to knock down. However,
if one is bumped hard it will move out of position (as defined below)
or fall, ending the run.
Gates are positioned nominally perpendicular to and centered on the
stripe to within plus-or-minus one inch. Pairs of white circles which
straddle the stripe mark potential gate locations along the course.
Each gate is placed with its two downward legs centered in a pair of
circles. The circles define the extent to which a gate can move if
bumped by a vehicle. The run for a vehicle ends if the downward leg
of a gate leaves the circle in which it is placed or if the gate is
knocked over.
Timing may be done electronically, using a photoelectrically triggered
clock. The photoelectric components and other electronics will be
mounted near the base of each wicket. Nominal beam height will be
three inches above the ground (i.e. -- your vehicle will need to break
a light beam three inches off the ground).
On the lower part of the course (below the bicycle ramps), there are
decision points (forks) on the track. Vehicles must make correct
decisions at the forks in order to continue successfully. A map
showing the location of all gates on the course will be available to
all registered contestants at least 48 hours in advance of a race.
There are numerous gaps along the track on the concrete sidewalk. The
allowable size of these gaps affects the mechanical vehicle design
(e.g. -- wheel diameter) and sensor design (e.g. -- ability to
accommodate loss of stripe for a short distance). Though it is not
practical for "normal" gaps (about one-half inch wide) between
concrete sections to be filled in, any gaps substantially wider will
be filled prior to the official competition. Any necessary patches to
the course will be made in early spring, because such repairs would
probably deteriorate during the winter.
The course will be repainted one to two weeks before the preliminary
race. No further repairs or changes to the course will be performed
before the finals unless deemed necessary by the judges. The paint
will be the same as used previously: Krylon Flat White #1502.
Contestants should be aware that the optical (reflective) properties
of the stripe may change with time and wear, as well as weather
conditions (e.g. -- dampness). Mobots must be designed to handle any
and all such variations.
Vehicles must be completely self-contained. No communication or
interaction *of any kind* between the competitors (or anyone else) and
a vehicle is permitted once it has entered the race course. A run
will be terminated if the vehicle leaves the paved sidewalk area, or
if it is touched by a competitor (or anyone else). Neither the course
nor its environment may be modified to assist vehicles during the
race. A vehicle may have sensors, on-board computers and control
systems, on-board motors, on-board power sources or power collectors,
and brakes. Size and weight is not restricted except for the
requirement that vehicles must be able to pass through the 18 inch
square gates.
Race emphasis is on accuracy. The winner of the competition will be
the entry that successfully passes the most gates in sequence.
Vehicles are timed at each gate, and those that navigate through the
same number of gates (or the full course) are ranked according to
their time to the last gate reached (shortest time best). Each run is
limited to a maximum of four minutes. In order to be eligible for a
cash prize at the Preliminaries, a team's vehicle must successfully
negotiate at least one gate (excluding the start-line gate). At the
Finals, a team's Mobot must successfully negotiate at least two gates
(excluding the start-line gate). Commemorative race T-shirts will be
awarded (a maximum of three per team) for vehicles that successfully
pass through at least two gates (excluding the start-line gate) at the
Finals.
Each contestant/team will be given three runs down the course. The
best performance of those three runs will be compared against the best
performance of the other teams to determine race winners.
Contestants/teams arriving late may be denied some or all of the three
runs.
The Computer Science Department will instrument the course for timing
and provide judges to observe vehicles on the course. In case of
disagreements, the judges will interpret both the spirit and letter of
these rules, and their decision will be final. We reserve the right
to inspect entries to assure they conform to the letter and intent of
the rules.
Announcement and Race Rules
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