Replied: Mon, 05 Apr 93 10:23:06 -0400
Replied: "Nick Sayer <mrapple@quack.kfu.com> "
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Date: Sun, 4 Apr 1993 16:24:44 -0700
From: Nick Sayer <mrapple@quack.kfu.com>
Message-Id: <199304042324.AA18165@quack.kfu.com>
To: mummert+@cs.cmu.edu
Subject: cbzone

I have found some bugs in cbzone and wonder if you're interested.

1. There was actually a bug in the original Battlezone arcade game.
If there was a buzzbomb (aka "Missle") headed for you, and you were
sitting right behind an obstacle, the buzzbomb would hop over the
obstacle and over you as well, then buzz its way out of town. I
regard this behavior as a feature. :-)

2. If you have an environment variable PAGER set up, cbzone will
complain and when it quits it will do so with an XIO error
bad value (or some such).

3. Any chances of /dev/audio support for suns?

This is the most remarkable vector graphics simulation on a raster
device I've seen. Doubly so because of all the X stuff between
the game and the display. Has anyone done an X version of 'tempest'
that you know of?
