# Andrew User Interface System 6.2 # # Copy this file to $HOME/preferences to tailor the # look and feel of AUIS apps. # # Messages will set these binary options all by itself. Select Other->Set Options for lots more # Enable defaults as suggested in the README messages.BinaryOptions:0x4c000011/0x5c000011, 0xa0000/0xa0000 # # Fonts. AUIS provides names for several families of fonts: # # andytype - courier, fixed font # andy - courier # andysans - helvetica # # Examples: # andytype10 courier in 10 point # andytype10b courier boldface in 10 point # andytype10i courier italic in 10 point # andytype10bi courier boldface italics in 10 point # # Sizes: # This depends on your monitor and visual accuity # The default size is 12 point. # On my 17 inch in 768x1024 (or larger) resolution, # I prefer 8 point fonts for most things, except # when I edit with EZ. Then I want 10 point. # # Change/remove these as you'd like Bush.BodyFont: AndySans10 Bush.TreeNodeFont: AndySans8 Bush.ListingFont: AndyType8f Print.BodyFont: AndySans10 Typescript.BodyFont: AndyType10 Typescript.MaxSize: 100000 EZ.MaxInitWindows: 10 *.MenubarTitleFont: AndySans8 *.MenubarItemFont: AndySans8 *.MenubarKeysFont: AndySans8 *.PopupTitleFont: AndySans8b *.PopupKeysFont: AndySans8i *.PopupItemFont: AndySans8 *.BodyFont: AndySans10 # XStyleSelections # When set to yes, the selected region in any text insets (or other insets which support # the X selection protocol.), will behave just like normal X application selections. *.XStyleSelections: Yes # To let X11R5 scale fonts or not. If it does, they look chunky # If not, then successive biggers does not always generate a larger font *.ScaleXFonts: Yes # Tell when you are substituting fonts *.AnnounceFontSubstitutions: No # # Geometry for various applications # # Change/remove these as you'd like Help.Geometry: =670x500 EZ.Geometry: 600x400 Typescript.Geometry: 380x220 # # General color "scheme". The Blue and the Gray :-) # # Change/remove these as you'd like EZ.BackgroundColor: DeepSkyBlue4 Figure.BackgroundColor: White Figure.ForegroundColor: Black Figure.ScrollBackground: Gray Figure.DialogBackground: Gray Raster.BackgroundColor: White Raster.ForegroundColor: Black Raster.ScrollBackground: Gray Raster.DialogBackground: Gray Typescript.BackgroundColor: SlateGray4 # The "*" means "for all applications" *.cursorforegroundcolor: FireBrick *.DialogBackground: Gray50 *.MenubarCardBackgroundColor: SkyBlue4 *.MenubarGrayItemColor: PowderBlue *.PopupForegroundColor: WhiteSmoke *.PopupBackgroundColor: SkyBlue4 *.ScrollBackground: VioletRed4 *.BackgroundColor: LightSkyBlue4 *.ForegroundColor: WhiteSmoke # # PopupMenuList - Control just what menus pop-up when you press chord # EZ applications have tons of menus. Only show those menus that have # often-used items. # EZ.PopupMenuList: "", "Search/Spell", "Font", "Region" # # You can control formatting, previewing and printing of AUIS documents # by uncommenting these entries and making them do what you want # #*.FormatCommand: /tmp/atkprint /tmp/%s.n | #*.PreviewCommand: /tmp/atkpreview /tmp/%s.n #*.PrintCommand: lpr -P$PRINTER #*.PrintCommand: cat > /tmp/jj.ps # # You can control the formatting of many aspects of source views. # Check out the AUIS help on this with "help srcview" # #EZ.cpptext_userdef: void,char,int,FILE,struct,enum,include,for,while,switch,case,break,default,return,else,if #EZ.ctext_userdef: void,char,int,FILE,struct,enum,include,for,while,switch,case,break,default,return,else,if EZ.cpptext_userdef: FILE,exit EZ.ctext_userdef: FILE,exit # # The default command for compile is "build -k", if you wish to use another # command (i.e. "make -k"), you can set the # EZ.CompileCommand: make -k