/* Converted using rsconvert */ /* * solids.ray * * Example rayshade input file. * * Render using: * rayshade solids.ray > solids.rle * Craig Kolb 9/89 */ eyep 0 25 7 screen 400 400 light 1.4 extended 1.5 -15 20 15 surface red ambient 0.02 0 0 diffuse 0.5 0 0 specular 0.5 0.5 0.5 specpow 32 reflect 1. surface blacktile ambient 0.01 0.015 0.01 diffuse 0.02 0.03 0.02 specular 0.15 0.15 0.15 specpow 30 surface white ambient 0.06 0.06 0.04 diffuse 0.5 0.5 0.25 specular 0.2 0.2 0.2 specpow 18 reflect 1. surface glass ambient 0.02 0.02 0.02 specular 0.16 0.16 0.16 specpow 25 reflect 1. transp 0.3 body 1. 1. 1. index 1.15 sphere red 4 3 0 0 /* * Cone actually sticks through ground plane. This solves problems * that arise when the bottom of the cone and the plane are coincident. */ cone glass 4 -5 3 -4.1 0 -5 3 4 plane white 0 0 -4 0 0 1 texture marble scale 4 4 4 texture checker blacktile translate 0 0 0.3 scale 4 4 4